JUST
ANOTHER RAID
(or:
CIMMERIANS
NEVER, NEVER, NEVER SHALL BE SLAVES)
rev.
F, copywrite 7/4/98, 7/9/98
FADE IN:
P.O.V. VIEW FROM SPACE
The Earth as seen from near space, as if from a
satellite camera, to the accompaniment of a march, with emphasis on drums,
trumpets, and deep‑toned horns,
suggesting the relentless tread of sandalled feet. Clouds are carefully arranged to avoid
obscuring continental outlines and other necessary details. As continental Europe rotates into view, the
Voiceover begins, and Europe slowly begins to morph into Robert E. Howard's map
of Hyborea; an ice age intervenes; when
the glaciers clear, we see the continental outlines of the Hyborean Age.
VOICEOVER
Know, 0 Prince, that between
the years when the oceans drank Atlantis and the gleaming cities, and the years
of the rise of the Sons of Aryas, there was an Age undreamed of,
(the morphing is complete)
when shining kingdoms lay spread across the world like blue mantles beneath the stars —
(the continent darkens, as if by nightfall; points of light spring into being, one by one, representing the major Hyborian capitals, in the order given)
Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia,
(the view brightens again)
Reigning supreme in the dreaming west
(all the capitals fade by "daylight", except Tarantia)
Hither came Conan the Cimmerian,
(music builds to crescendo; partial fade to close—up of Conan, black—haired, sullen—eyed, sword)
VOICEOVER (CONT'D)
(in hand.)
Thief,
(Cut to Conan plucking jewel from an idol.)
Reaver,
(Cut to Conan in battle in full armor.)
Hero,
(Cut to Conan, semi—armored, freeing bound maiden from altar.)
With deep melancholies and gigantic mirth,
(partial fade to a Conan laughing in raucous tavern-fight, then back to the map.)
To tread the jeweled thrones of the Earth under his sandalled feet.
(Crescendo fades to a more melodic, yet nonetheless ominous, theme. The view starts to zoom in on Aquilonia and Cimmeria, then northward on to Cimmeria, then on northwestern Cimmeria, zooming down to a view of the rugged, pine-forested hills and snow-capped mountains of Cimmeria.)
In Conan's veins flowed the blood of ancient Atlantis, swallowed by the seas eight thousand years before his time.
(The view zooms down to a stockade-walled village of small log cabins, in the foothills. It is mid-winter; snow covers everything: houses, trees; only vertical surfaces are free of snow.)
Here Conan of Cimmeria spent his childhood, learning the necessities of survival.
(The snow, covering what would be the village green in warm weather, is trampled.)
As we zoom closer we see
figures apparently engaged in battle, in individual single combats.
EXT. CIMMERIA — NORTHWESTERN
FOOTHILLS — THE "WINTER VILLAGE" OF CONAN'S TRIBE — WINTER — MORNING
Figures stamp and maneuver
in the trampled snow of the village green.
The sound is not the clash of steel, but rather the click of wood on
wood, or the thump of wood on flesh. The
sizes of the figures are unequal; as if children were fighting grown men. As we look closer, we see that that is
exactly what is happening. Boys of
various sizes and ages, and various skill levels, are fighting grown men. All are wearing, not armor, but heavy winter
clothing, which is padding enough, since they are using blunt spears and wooden
swords or axes. The boys vary in skill
from small boys barely past toddler age, flailing exuberantly at their elders,
to subteens exhibiting considerable skill.
In some cases, subteens are fighting each other, under the watchful eyes
of their elders. Every once in a while,
a fight will stop while an adult explains something to a child.
We zoom in closer to one of
the pairs of fighters: a large, bulky, robust man with a neatly trimmed gray
beard and long gray hair drawn back in a ponytail; and a boy of about ten, or
perhaps a large eight, with an unruly mop of black hair and bright blue eyes
sparkling with excitement. The man is
CONN, the village blacksmith; the boy is his grandson CONAN. Conn appears quite relaxed, moving easily and
without strain. When he launches a blow,
it appears to be a mere wrist-flick, yet the blows that land do so with
resounding THWACKS! Conan, carrying a
small buckler as well as a sword, is putting his hips and shoulders into his
blows, showing good form as he attempts to strike with full speed and force.
Conn flicks a series of
vigorous taps at Conan's head. As Conan
blocks the series of head blows, his shield drifts up, and Conn suddenly sneaks
in a low blow which thuds against Conan's leg sending him sprawling.
CONAN
(Shakes his head,
a little dazed)
How did you do that?
CONN
(Inscrutable)
You tell me.
CONAN
(Stands and
thinks for a moment.)
You aimed a bunch of
head shots at me, again and again ... and I kept moving my shield higher and
higher ... until you had an easy shot at my leg!
CONN
Very good! Next time notice it while I'm doing it. Your head is important, but don't forget you
have legs! Ready? Have at!
They resume. Conan overreaches, trying to aim blows at
Conn's head. Conn leans back and taps
Conan lightly on the head.
CONAN
(Puzzled)
What?
CONN
You were so eager for
my head that you offered me your own.
CONAN
On a platter?
CONN
(Grinning.)
Riiiiiight!
(Pauses to make
sure the lesson has sunk in.)
Ready? Have at!
They resume. This time Conan attacks fiercely, maintaining
his own defense, and varying his attacks: high, low, right, left, and blocking
Conn's counter‑attacks. Conn
speeds up until it looks like he is defending at full speed, and attacking at
nearly full speed. He looks happily
impressed. After a while, they pause to
suck air.
CONAN
I'm getting
hungry. Is it lunch time yet?
CONN
If I was a Vanirman,
would I politely stand aside so you could have a snack?
CONAN
(Grudgingly.)
No.
CONN
You know, you'll have
to fight when you're hungry, or tired, or ...
CONAN
(reciting an
oft-repeated litany)
... or hurt, or half
dead.
CONN
And more than that,
you have to win. You want lunch, lad, you have to win. So ‑have at!
They resume. After more blows are exchanged, Conn slips
just a little, throwing his stance off just enough. Sensing the opening, Conan
goes for a vicious backhand at Conn’s knee. Conn manages to block the blow with
his blade when suddenly there is the loud CRACK of cracked wood. Conan stares dumbfounded at the stub of a
sword in his hand. Conn raises his sword
on high and yells in a truly bad Swedish accent ‑
CONN
Ha! Victory be mine, now, ya sure! You die, Cimmerian dog!
Conan’s jaw drops for an
instant in shock, then, as Conn steps forward, sword swinging down, Conan
throws his buckler away, and takes a short hop forward and to his right
(putting himself inside Conn’s effective distance) as he sticks his
broken-off stub of a sword in his mouth and bites down on it. Then he makes a tremendous leap up and
forward, colliding with Conn’s chest and grabbing hold of his jacket front with
both hands. As Conn stops and tries to
shorten his swing without hitting himself, Conan climbs up Conn’s jacket front
like a monkey until he reaches Conn’s shoulders, then he pulls his sword out of
his mouth and jams the splintered end into Conn’s neck.
CONAN
(Fiercely
triumphant)
Now YOU die,
pig of a Vanirman!
For an instant, Conn stands
flat-footed, totally flabbergasted, his face betraying complete surprise. Then, still standing there, he begins to
laugh. Conan rides Conn’s bouncing belly
for a couple of seconds, then he begins to laugh, too. He slides down off Conn’s chest, and they
both stand there laughing for a moment.
CONN
You know, for a
minute, there, I thought I was going to die!
I think I almost pity the poor Vanirmen who are going to face you.
Conan beams and seems to
swell with pride at this incredible compliment.
Conn picks up the broken sword end and examines it.
CONN
(CONT'D)
(Impressed.)
Hmmm... No flaw that
I can see.
CONAN
Are we going to make
a new one?
CONN
After lunch.
(Sternly)
And do you know what I’m
going to do if you break another one?
Conan looks worried as he
wonders what Conn might do. He shakes
his head no.
CONN
I’ll have no choice but ...
to make you one out of steel.
Sheer delight shines in
Conan’s eyes as the idea of being the first boy of his generation to bear a
real steel sword. Conn rubs the boy’s head with a gruff laugh, then they turn
and head across the trampled snow, toward the smithy, Conn's hand on Conan's
shoulder.
CUT TO:
EXT. CIMMERIA — HILL-COUNTRY
A DAY’S RIDE EAST OF CONAN’S VILLAGE — WINTER — LATE MORNING
A troop of mounted men ride
through the snow heading north, towards Conan’s village. They are Hyperborean
slavers: big, blonde men in armor, with a few exceptions. The first is the
LEADER, a mysterious Stygian wizard-priest with a deep, melodious voice like
the tolling of a great bronze temple bell, his face hidden beneath a large,
ornate helm that features two snakes curving up from the sides like horns. Beneath his heavy fur cloak we catch glimpses
of black armor, intricately detailed with serpent motifs.
With him are a few Stygian
subpriests and several gaunt slaves acting as porters, all clearly detesting
the cold and snow.
The other exception is UBBI,
the one-eyed Vanirman who had led two failed raids against Conan’s tribe
before. (See BIRTH OF CONAN.) Ubbi is older and even more grizzled now, his
face haggard and deeply lined with the hardships he has suffered. He is at the
head of the column acting as a guide. The Stygian gallops up from behind to have
a word with Ubbi.
LEADER
This land is cold,
Vanirman. I like it not, nor do my men.
UBBI
We’re nearly there,
milord. We should be in attack position by mid-morning tomorrow.
LEADER
We’d best be,
Vanirman. And this barbarian smith best be all you say he is.
UBBI
(Interrupting)
I’m no fool, milord.
You seek those who know the secrets of steel. I’ve wandered the world and have
seen no one better than this smith or his father in the ten years since I left
Vanaheim. No one, not even the bladesmiths of the Hyrkanian kings, match the
skill of these Cimmerians. It is said they even know the secrets of the smiths
of your own land.
LEADER
THAT is all the more
—
They are interrupted as a
pair of Hyperborean riders gallop up from the south, one dragging someone through
the snow behind his horse.
The column halts.
RIDER
#1
(Saluting)
Milord! We have the
traitor!
LEADER
(Holds up his
hand, signaling the column to halt.)
Bring him to me.
Rider #1 dismounts, unties
the person his horse was dragging and pulls him before the Leader. The man is
caked in snow, beaten and bloody, but his serpent-decorated robes and shaven
head reveal him to be ZOLMAT, a subpriest like the ones in the Stygian’s
retinue. Rider #1 grabs him by the back of his collar and violently pulls the
priest up to a kneeling position.
LEADER
(Patronizing)
Ah, Zolmat. I’m glad
the boys found you. It isn’t wise to go wandering in the wilderness. You see
now how easy it is to lose your way.
ZOLMAT
(Coughing, teeth
chattering)
Heh. I’m not the one
who has lost his way.
LEADER
Fool! Did you think I
didn’t know you are a spy for the Circle? Did you think you could hide your
thoughts, your treacherous soul from ME?
ZOLMAT
Did you think you
could hide thoughts from The Circle? Thoth Amon KNOWS. And you will fail,
whether I die or not. You will fail!
LEADER
(Gazes at Zolmat
for a moment.)
Such a waste. Feed
him to the slaves. They could use a good meal.
UBBI
(Mildly
concerned)
Milord, they may be
slaves, but they’re not cannibals!
LEADER
They haven’t eaten in
three days, Vanirman. If they aren’t cannibals by now, I’d be very surprised.
The Leader turns away and
begins riding west again as Rider #1 and Rider #2 drag Zolmat to his doom. Ubbi
pauses, watching them dispassionately over his shoulder as Zolmat screams
defiance after the Leader. After a moment, Zolmat’s O.S. screams turn to horror
and pain, nearly drowning out the slaves cries of “Food! Food!” Ubbi pales
slightly, shudders, then turns and gallops west to assume his place at the head
of the column.
INT. THE SMITHY — AFTERNOON
The family: Conn and Conan;
MARIGAN, Conn's wife and Conan's grandmother; Conn's son CONNELL and BRIGIDDA,
Conan's parents, are gathered around one of the workbenches, which has been
cleaned off for lunch. Brigidda is
dishing out gruel into bowls.
CONAN
(Making a face.)
Gruel again? We had gruel for breakfast. And we had it yesterday, too!
After this moment’s
hesitation, he begins shoveling gruel into his mouth with a spoon, as fast as
he can.
CONNELL
(Slurping the
gruel directly from the bowl.)
Good gruel!
CONAN
What's for supper?
BRIGIDDA
Goat's head stew.
CONAN
(Making an even
worse face.)
Eeeewwwwww!
Conn, Connell and Brigidda
are having a hard time keeping straight faces.
MARIGAN
(Sternly.)
Conan, you know this
has been a lean winter! We have to make
do with what we have. And you, young
man, will eat gruel and goat's head stew and be grateful you aren't starving!
CONN
(Whispering to
Connell.)
Wait for it...
CONAN
I'm on lookout duty
on the mountain tomorrow morning. I
could take my sling and knock over a couple of rabbits.
BRIGIDDA
(Faux-serious)
Hmmm... Rabbits would
be nice in the left-over goat's head stew.
CONAN
(Failing to hide
his disgust that anyone could be so stupid as to ruin perfectly good rabbits by
throwing them into day-old goat's head stew.)
What if I bring home ten rabbits?
CONN
Surely the mighty
hunter who brings home ten rabbits deserves to have rabbit for supper!
MARIGAN
We'll have rabbit
stew. That way we can stretch it over
two nights.
Conan looks gratified.
MARIGAN
(CONT'D)
So I won't make
goat's head stew tonight.
Conan cheers up immensely.
MARIGAN
(CONT'D)
Instead we'll have
toasted gruel.
Conan is depressed by the
black, inexorable unfairness of life.
MARIGAN
(CONT'D)
With goat cheese.
Conan brightens up and the
family settles down to the business of eating.
DISSOLVE TO:
INT. THE SMITHY — EVENING
Supper is almost over. It is dark outside, and the smithy is lit by
the hearthfire and some candles. The
family members are carefully scraping up the last crumbs of toasted gruel,
allowing nothing to be wasted. Marigan
and Brigidda gather up the dirty dishes and take them outside to scrub in the
snow. Conan brings his brand-new wooden
sword to the table and fingers it lovingly.
Brigidda comes back in with
a couple of buckets of snow which she dumps into a large kettle hanging in the
hearth.
CONN
Now let's see...,
where was I?
CONAN
(Eagerly)
You were going to bribe that Stygian smith.
CONN
That's right. Stygians are the cleverest metalsmiths in the
world. They can do things that anyone
else would think were magic. You know, they
have a trick for coloring brass so that it looks just like gold.
Marigan sprinkles a handful
of herbs into the simmering kettle.
CONN
You'd never know the
difference 'til you tested it. There's a
lot of ignorant people who think that Stygians can turn base metal into real
gold, but it's not real, it's just metalcraft.
A Stygian would rather die than reveal the secrets of his craft to an
outsider, because what the priests would do to him would be even worse. But I took that Kothian treasure I had
highjacked, converted it to gems, and took it to Stygia with me.
Then I stayed in an
inn in Khemi while I looked for a likely smith.
Stygia is a strange place — they worship Set, the Old Serpent, and
revere all snakes. It's against the law
there to kill any snake. Vipers, cobras,
and big constrictors, are as common as vermin in the streets of Khemi, and if
one of them wants to kill a person, nobody dares interfere on pain of death.
DISSOLVE TO:
EXT. STYGIA — STREET SCENE
IN KHEMI — DAY
A much younger Conn is
walking along a sun-baked street in Khemi, Stygia. Mud hut dwellings for the populace contrast
with monumental, cyclopean, egyptoid, black stone architecture. Egyptoid-looking people in egyptoid-looking
garments (sheer pleated linen, folded multiply over strategic areas) are
walking in the streets. The women wear their black hair long; the men either
have shaven heads, or neatly trimmed pageboys. There are also robed priests and
corseleted soldiers in evidence. These
latter regard the gigantic foreigner with suspicious looks. Snakes of various descriptions are slithering
through the streets; the people both ignore and avoid them. People go out of their way to avoid getting
in the way of a snake. A huge python
confronts a pretty young woman; looking terrified, she tries to step out of its
way but it blocks her path as it draws closer to her. Conn stops to watch. The python launches itself at the woman,
throwing its coils around her. She
screams and struggles, but the Stygian civilians take great pains to ignore the
whole incident, averting their eyes and even crossing the street to avoid the
struggle. But the priests hurry over to
the scene, where they kneel a safe distance away and offer prayers of praise to
mighty Set as His child feeds. As the
python squeezes the life out of the woman, Conn puts his hand on his sword and
makes as if to interfere, but as he does so, the passers-by look at him with
fear and horror much more pronounced than they are turning on the snake. As Conn tries to decide what to do, he
notices a squad of soldiers watching him intently, while they ignore the python
and the woman. That decides him; with
his hand still on his sword-hilt and an angry, disgusted expression on his
face, he stalks swiftly away, looking away from the python and the rapidly
disappearing girl.
DISSOLVE TO:
EXT. STYGIA - KHEMI - THE
STREET OF THE SMITHS — MOMENTS LATER.
Conn seems to wander
casually down the Street of the Smiths, looking at various wares in outside
booths - goldsmiths, silversmiths, coppersmiths, bronzesmiths,
blacksmiths. The cries of vendors lend a
certain music to the scene. He stops
briefly at various booths, displaying token interest in the items being shown.
CONN
(At a goldsmith’s
stand)
How much is this
necklace?
GOLDSMITH
(Eagerly)
Ahh, because I like
your face, my northern friend, I will let you steal it for a mere 75 Talents,
even though it means starvation for my seven children!
CONN
75! Too rich for my blood!
The goldsmith makes a rude
noise as Conn wanders on without even trying to haggle. Then he stops at a bronzesmith’s stand.
CONN
(Examines a
golden necklace)
I swear by Ishtar
this looks like real gold!
He cocks a skeptical eye at
the bronzesmith.
BRONZESMITH
Ah, my northern
friend, I see that despite your barbaric appearance, you are too sophisticated
to be fooled by the Stygian art of metal coloring! In truth it is made of a type of brass. Only 12 Talents, because I can see you are
far too clever to waste your time dickering over the sort of inflated prices my
competitors might demand.
Conn puts down the necklace
and picks up a bronze-hilted dagger whose blade appears to be made of a
greenish metal. He holds it delicately
by the hilt, places the blade near his ear, and flicks it with his fingernail,
listening to the sound.
CONN
It looks like
Akhbitanan steel, but it doesn’t sound like steel.
BRONZESMITH
(Laughing
jovially)
Aha, ha, ha! Your wit is as sharp as one of my
daggers. It is bronze, colored green by
smithcraft. For you, because I like your
style, a mere 20 Talents!
Conn laughs, shakes his head
ruefully, and wanders off again. The
bronzesmith casts a few mild insults after him, but is quickly distracted by
another customer ‑ a priest. The priest haggles half-heartedly, paying more
attention to Conn as he wanders over to a bladesmith’s stand, and examines the
swords and knives. They all have a
silvery white, mirror-bright finish. As
the smith comes over to make a sale, Conn turns away and resumes his
promenade. The priest abandons the
nervous (priests take, never buy) bronzesmith and follows. Now Conn is concentrating on blacksmiths and
bladesmiths. He examines the blades at
another stand, showing real interest in some knives and swords with a dark,
mottled finish. The smith, a gruff,
heavily muscled, grizzled Stygian, comes over.
The priest watches from the shadows of a nearby basket-weaver’s stall.
BLACKSMITH
Help you?
CONN
(Indicating the
merchandise)
Did you forge these
yourself?
BLACKSMITH
Humph! I’m no
merchant who buys for resale, I’m a craftsman!
All of this is my own work!
CONN
(Diffidently)
I have a business
proposition to discuss with you. Perhaps
we could go into your shop?
The blacksmith, looking
slightly suspicious, gestures Conn into his shop. The priest gives a sneer of
contempt and disappears into the crowd.
INT. — A MUD-BRICK SMITHY —
CONTINUOUS
Conn and the Stygian
blacksmith enter the smithy, which is larger, cleaner, and considerably more
elaborate than Conn's simple forge. Conn lowers the wooden awnings over the
front counter and draws the large barn-type doors shut after them. The
blacksmith is even more suspicious now, and casually picks up a hammer from a
bench, just in case Conn tries something.
CONN
I am Conn, from
Cimmeria.
BLACKSMITH
(Blunt, almost to
the point of being rude.)
Never heard of it.
CONN
It’s far to the north
of even the Hyborean kingdoms. I am a
blacksmith, like you.
The Stygian snorts and looks
slightly amused, as if no northern barbarian could possibly be a smith like
himself.
CONN
I’ve come here
because I’ve heard that Stygian blacksmiths know an art of making a blade out
of more than one type of steel, and that such a blade is stronger than if it
had been made of the strongest single steel.
BLACKSMITH
True enough,
barbarian.
CONN
I want to learn this
art. Would you consider taking me as
your apprentice? I already have some
knowledge of smithcraft, I’m very strong, and I can pay well for instruction.
BLACKSMITH
(Suspicious and
slightly hostile.)
Are you mad!? It
would mean my death to reveal our secrets to a foreigner. I’m taking a risk just letting you back here,
I couldn’t possibly ‑
Conn pulls a pouch from his
belt.
BLACKSMITH
(CONT’D)
‑No! Do not
imagine I would risk this for any amount of ‑
Conn opens the pouch and
spills a few large, sparkling gems out on a workbench.
BLACKSMITH
(CONT’D)
(A little stunned by
this display of wealth.)
‑uh...
CONN
Any one of these gems
would pay for five of your swords. All I
ask is for you to hire me to work for you, perhaps to perform tasks requiring a
strong back and a
(Chuckles)
weak mind.
BLACKSMITH
Wellll... perhaps I
could use a porter to haul in charcoal and raw iron and things like that... And
... umm, you could sleep in the shop at night.
Conn grins and offers his
hand. The Stygian, after a moment, grins
reluctantly and takes Conn’s hand.
CONN
(V.O.)
The gems were enough
to turn that smith, Mentep was his name, and he took me as his apprentice. He wasn't such a bad sort. But somehow, we were soon discovered, perhaps
an informer sold us out...
DISSOLVE TO:
INT. THE STYGIAN SMITHY ‑
NIGHT
Conn and the Stygian are
stripped to the waist, cleaning up after a long day of working at the forge. Suddenly
the front door bursts open and a Stygian officer in a corselet and a tunic
bearing the serpent emblem of Set, and a shaven—headed Stygian priest in robes
barge in through the door. A squad of
bare—chested Stygian soldiers crowds in after them.
PRIEST
(Stating, not
questioning.)
You are Mentep the
Blacksmith.
MENTEP
(Almost groveling
in submission and obsequiousness.)
Aye, your holiness.
PRIEST
You have committed
treason by revealing Stygian secrets to this foreign dog of a spy! You will both surrender at once!
Mentep groans and sinks to
his knees, trembling. The soldiers are
paying no attention to any of this; it is all a boring routine to them. Nobody ever resists.
PRIEST
(CONT’D.)
(To the Stygian
Officer)
Seize them!
CUT TO:
INT. CIMMERIA — CONN’S
SMITHY — CONTINUOUS
Connell has come in with a
frosty jug. He takes a couple of leather
jacks down from a shelf, and pours out some ale. He gives one to Conn and keeps one for
himself.
CONN
Thank you, son.
Conan looks longingly at the
ale as Brigidda gives him a steaming cup of tea from the kettle. Conn sips some ale and continues with his
story.
CONN
(CONT'D)
So I grabbed my sword
and...
DISSOLVE TO:
INT. STYGIA — MENTEP’S
SMITHY — CONTINUOUS
Conn draws his sword and
charges the officer, pressing him back into the soldiers, who are so crowded
together they hardly have room to draw their own swords, much less fight. While the soldiers try to untangle themselves,
Conn slays the officer, then begins hewing into the packed soldiers. While all this is going on, Mentep, the
brawny, muscular Stygian smith, cowers on his knees in a corner,
horrified. As Conn cuts down the last
soldier, the priest reaches into a pouch and pulls out a small tube, similar to
a fat drinking straw. As Conn turns on
the priest, his sword whirling down in a killing stroke, the priest blows
through the tube and a cloud of dust flies from it into Conn's face. As the scene fades to black, we see both Conn
and the priest start to fall.
FADE TO BLACK.
FADE IN.
The scene brightens again
and we see Conn reclining on the floor of the Stygian smithy, his shoulders
partly supported by Mentep, who is shaking him.
Otherwise the floor is littered with corpses and big puddles of blood,
including that of the priest.
CONN
(Slurred
slightly)
Wha... what happened?
MENTEP
(Distraught)
Lotus dust. Lucky for you it wasn't one of the poisonous ones, or the kind that leaves you permanently insane.
Mentep seems about to say
something else, but holds back.
CONN
(Struggling to
his feet)
I think I hear a
“but” coming.
MENTEP
Why did you do that?!
For treason or spying, the torture would have been minimal before we died. But for killing a priest, we’ll still be
alive a year from now ‑ praying for death! If we still have lips to pray
with! Why did you do it? Why?!
CONN
(Shaking his head
as he attempts to come fully alert.)
It’s not time for me
to die yet. But if the jig’s up, then it
IS time for me to get out of Stygia!
MENTEP
(Desperate)
Take me with
you! You owe me that much! It’s your fault I’m branded a traitor!
CONN
Then start
packing! How long before they’re missed?
MENTEP
Not until morning.
CONN
Not much of a head
start, but we’ll take what we can get.
MENTEP
What about the
bodies?
CONN
Leave ‘em be. Their
bosses will know where they went, why waste time hiding them? The sooner we get
out of here, the sooner we get out of Stygia.
DISSOLVE TO:
INT. MENTEP’S SMITHY — LATER
Conn and Mentep are fully
dressed and packing hurriedly. They wrap up a bunch of luggage and supplies
and dump it all in a heavy wheelbarrow, usually used to haul charcoal or pig
iron.
MENTEP
What do we do now?
CONN
Head for the
docks. You lead the way; I’m just the
porter.
They go out the door onto
the street.
EXT. KHEMI — STREETS —
PRE-DAWN.
The streets are dark, lit
only by occasional flambeaus, nearly deserted except for prostitutes, footpads,
and snakes. Prostitutes and footpads
alike are warned off by the fierce scowl on the big Cimmerian’s face. And no snake would attack two humans walking
so closely together. Mentep is leading
the way, Conn is following him with the loaded wheelbarrow, closely enough that
they can talk without raising their voices.
CONN
So, do you want to go
north or south?
MENTEP
(Distracted from
his frantically circular thoughts)
What?
CONN
(Patiently)
Do you want to take a
ship bound north or south?
MENTEP
Set! I don’t know!
You’re the expert on this sort of thing, you tell me!
CONN
Well, I’ve no further
business in the south, so I’m for the north.
MENTEP
Fine, we’ll go
north. Where north? Cimmeria?
CONN
(A little taken
aback by Mentep’s ignorance.)
Uh, I don’t think
you’d like it in Cimmeria. Maybe
Argos. Shem is too close to Stygia. Yes, Argos.
I’ll wager they’d love to hire a Stygian smith in Argos. We’ll look for a northbound Argossean ship;
it will certainly be planning to dock at Messantia.
EXT. STYGIA — KHEMI —
DOCKSIDE — EARLY MORNING
Conn and Mentep are standing
on the docks, looking at the many sailing vessels docked in the busy,
ship-filled Khemi harbor. The presence
of armed patrols of Stygian marines is not unusual. Stygian harbor regulations are harsh and
severely enforced; the purpose of the marines is to keep foreign sailors
intimidated and on their ships, and to control smuggling. Mentep looks scared and bewildered; Conn is
trying to look like a stupid, mindless porter/bodyguard.
CONN
(Whispering)
Look, Mentep, you’re
going to have to do some of this yourself.
After all, you’re the master and I’m just your porter. We’ll just amble along the dockside and gawk
at the ships. I’ll recognize any
Argossean ship by its banner. Try to
look confident. If there are no
Argosseans in port, any foreign ship will do.
Most foreign captains will be helpful; they hate the Stygian
authorities, and love to thumb their noses at them.
DISSOLVE TO:
EXT. KHEMI — DOCKSIDE — THE
ARGOSSEAN TRADING VESSEL SEA PARTRIDGE — ON DECK — MORNING
Conn and Mentep and the
wheelbarrow are on the deck of the Argossean ship Sea Partridge. Conn is talking fast and persuasively to the
master of the ship, a stocky, grizzled old salt named Grolio.
CONN
...And you know how
intolerant the Stygian priests are. Just
because my friend, uh, Puntsit, here, was associating with a foreigner, namely
me, they were going to accuse him of heresy.
Grolio eyes Conn and Mentep
suspiciously.
CONN
And so we decided we
both need to get out of Stygia for the sake of our continued health. For all we know, the authorities may already
be looking for us.
GROLIO
Well lads, I’d love
to help ye, but being as the Stygian Harbor Master might...
CONN
We can pay our way.
He discretely displays a
large, sparkling gem for the captain.
Grolio squints at the gem skeptically, then back at Conn equally
skeptically. With a pained expression,
Conn somehow causes a second gem to materialize in his fingers.
Grolio
(Enthusiastically,
with gusto)
May all the gods of
the sea forbid that the filthy Stygians should get their bloody claws on a
couple of fine, honest lads like yerselves!
He squints over their
shoulders behind them, then discretely gestures for them to look down the pier.
A Stygian priest, accompanied by an officer and a squad of marines, is
questioning some Stygian stevedores on the dock. The stevedores point at the Sea Partridge.
GROLIO
Now I think I see
more bloody soldiers about than usual, so perhaps you lads had better get below
with yer, ah, wheelbarrow. Hurry, now!
(Shouting at the
crew)
All right me
hearties, up anchor! Up gangplank! Out oars! Up sail! Shake them barnacles off
your asses and move smartly now!
The officer and the marines
start trotting towards the Sea Partridge, the priest following at a more
sedate pace. As Grolio shouts orders at
his crew, the Argossean sailors hustle about the ship as if their lives
depended on it. The ship casts off just
before the marines reach its former berth.
The officer shouts something inaudible at the ship, then he and his
marines sprint for a long, low, sail-less black galley, basically a big racing
canoe with 20 oars on each side, with oarsmen whose job is to wait around all
day until some Stygian official needs them.
The officer, the marines, and the priest pile into the galley, which
immediately casts off and begins stroking after the Sea Partridge.
The wind is beginning to
fill the Sea Partridge’s sails, but even with her crew pulling at her
own oars, the plump merchant vessel is no match for the speed of the galley,
which is rapidly overhauling them.
GROLIO
(To Conan and
Mentep)
Lads, we haven’t a
chance in hell of outdistancing that galley.
(He looks
regretfully at the gems he is still holding in his hand.)
GROLIO
(CONT’D)
I can’t risk my ship
and my life and my men’s lives for a couple of sparklers.
He tries to return the gems
to Conn. Conn pulls a pouch off of his
belt and opens it, displaying its contents to the captain.
CONN
Half these
“sparklers” are yours if we get out of here alive. And we’ll help defend the ship.
The shipmaster hesitates,
greed warring with fear across his features.
CONN
On the other hand, if
we’re captured, I’ll tell the Harbormaster that you helped me steal these from
the Stygian Royal Treasury.
Grolio snarls something
rude, spins on his heel and shouts more orders at his crew.
GROLIO
Oarsmen, more
speed! Watch that sail! All of yez what ain’t manning oars nor sail,
grab yer weapons and man battle stations!
Despite the best efforts of
the crew, the Stygian galley overhauls the Sea Partridge just as she is
about to exit the bay of the harbor.
When the galley is even with the ship, the officer stands up in the
galley and shouts up to the ship.
OFFICER
Heave to! By order of the Harbormaster of Khemi! You are commanded to hand over two fugitives
from Stygian justice: Mentep the Smith, and Kong the Barbarian!
Conn winces at the
mispronunciation. He and Mentep look at
each other.
CONN
He must have the
wrong ship. I’m, uh, Njall, and he’s
Puntsit.
GROLIO
(Shouting down to
the officer)
We’ve no passengers
with those names, yer lordship!
The priest says something to
the officer.
OFFICER
Then you won’t mind
if we come up and look about!
Without waiting for a reply,
one of the marines throws up a large grappling hook attached to a rope
ladder. The hook lodges in the railing
of the ship. The officer, a couple of
marines, and the priest climb the ladder to the ship.
Grolio looks apologetically
at his two passengers before the Stygians reach the deck.
GROLIO
I’m sorry, lads, I
can’t very well repel them, or I’ll have the whole bloody Stygian navy chasing
me.
The Stygian officer, the two
marines, and the priest reach the railing and climb over. As soon as the priest is on deck he points at
the fugitives.
PRIEST
That’s them! Mentep and Kong! Seize them!
Mentep, who has been trying
ineffectively to look innocent, cringes.
More marines begin climbing
the ladder. Conn draws his sword and
charges the priest. The officer and his
two marines, however, are much more alert than the sleepy City Guards were the
night before; they move to intercept Conn with drawn swords. As Conn battles the officer and the marines,
the priest pulls something out of a pouch at his belt and starts to move in on
Conn from the side.
Mentep sees this. Conflicting emotions war across his face,
then Mentep’s emotions crystallize into agonized determination.
MENTEP
NOOOOOOOooooooo!
Moving awkwardly, as if his
muscles were trying to seize up on him, he nevertheless quickly moves in behind
the priest, wraps his arms around the priest’s arms, pinioning them, lifts him
bodily off the deck, and carries him over to the railing, kicking and yelling.
PRIEST
Put me down you
blasphemous fool!
Sobbing, Mentep lifts the
priest over the railing and drops him into the sea, knocking the second
contingent of marines off the rope ladder.
Meanwhile, Conn has cut down
the Stygian officer and his two marines.
He strides to the railing and cuts the rope ladder with two chops of his
sword, then moves to the wheelbarrow, upends it, dumping its contents onto the
deck, and picks it up in both hands.
Then he carries the wheelbarrow, held over his head, to the railing, and
casts it down onto the galley, breaking the back of the fragile boat.
The priest floats,
stunned. The marines and the oarsmen
flounder around in the water.
CONN
(To Grolio,
exasperated)
Well, you weren’t all
that helpful. But my offer stands. And now, if you don’t want the whole bloody
Stygian navy pulling your ship down around your ears, you’d better get out of
here!
GROLIO
(To his crew)
Stroke for your
lives, lads! Shift that sail! We’re for the open sea!
DISSOLVE
TO:
EXT. GULF OF KHEMI — ABOARD
THE SEA PARTRIDGE — ON DECK — LATER
Conn and Mentep are standing
in the stern of the Sea Partridge. The
sails are billowing, the waves are foaming, the ship's wake is sparkling in the
sun. They are watching Khemi
Harbor recede in the distance.
MENTEP
Puntsit?
CONN
The Stygian
priesthood has a long arm. How would it
be if some Stygians came nosing around in Messantia asking after Mentep the
Blacksmith?
MENTEP
Puntsit. Well, at least no one in Messantia knows what
Puntsit means in High Stygian.
(Suddenly gives Conn
a hard look.)
Do you?
CONN
(Disingenuous)
Crom, no! I was, uh, improvising ‑ you know, spur
of the moment sort of thing.
MENTEP
That’s good. Because if I thought you knew what it meant,
I would have to kill you, and I would hate to have to do that.
Conn looks at Mentep, and
begins to snicker. The snicker grows to
a gale of full-bodied laughter, and Mentep joins him.
DISSOLVE TO:
EXT. OPEN SEA — ABOARD THE SEA PARTRIDGE — DAY
Conn and Mentep are standing
in the bow of the Sea Partridge.
Conn is pointing out dolphins and flying fish to Mentep.
CONN
(V.O.)
We became friends on
our trip to Argos, and why not? We were
brothers in craft, if not in blood. He
said that when we finally got to Messantia, he would teach me everything he
could, for free. He was really grateful
to me — not just for getting him away from the Stygian authorities — that was
my fault in a way — but after we left Khemi, he was on his own for the first
time in his life, got a taste of freedom, saw what he'd been missing all his
life — said he felt like he'd been reborn, and to hell with the priests of
Set! That made me feel good, like I'd
turned a slave into a Man.
DISSOLVE TO:
INT. CONN'S SMITHY — NIGHT
Conan and his father and
grandfather are still seated at the table.
His mother and grandmother are sitting by the hearth, repairing
clothing.
CONN
...But it’s getting
late.
CONAN
But what happened to
Mentep?
BRIGIDDA
That’s a tale for
another night, lad. You need your sleep.
CONAN
But Ma, I’m not
tired!
BRIGIDDA
(Firm)
Bed, Conan. Now.
Conan stomps off in disgust
at such a fate.
FADE OUT:
FADE IN:
EXT. CIMMERIA — A
MOUNTAINSIDE JUST WEST OF CONAN'S VILLAGE — MORNING
Conan is trudging up the
mountainside. He reaches a ledge, and
walks around and examines the flat area.
There are some old hides heaped over something by the edge of the ledge. Conan pulls back the hides to inspect what is
underneath — branches, sticks and tinder laid out for a fire. He re-covers the fuel with the hides. Standing on the edge, he looks around, then
looks down toward his village. We get a
view over his shoulder. From this height
the village is a collection of tiny model houses, the villagers appear smaller
than ants. Conan's (and our) view scans
the territory around the village, and we spot a small group of ants some
distance to the east, climbing the slopes toward the village. It is possible to tell that they are men
mounted on horses. Conan pulls a steel
mirror out of his coat, then looks at the gray skies.
He pulls the hides off the
firewood again, and finds some flint and steel that was placed with the
firewood. Striking sparks, he ignites
the fire. When it is burning well, he throws
some snow on the fire, causing it to give off smoke. Coughing, blinking, and squinting, he begins
flapping one of the fur blankets over the fire.
CUT TO:
EXT. CIMMERIA — NORTHWESTERN
FOOTHILLS — THE "WINTER VILLAGE" OF CONAN'S TRIBE — WINTER — DAY
A boy runs up to the Village
Headman, pointing excitedly at the mountain.
BOY
Headman! Look!
The Headman looks up at the
mountain, to where he knows Conan is stationed.
We can see puffs of smoke.
The Headman squints and
mumbles, reading the smoke signals to himself. He is startled.
HEADMAN
Riders from the
East! Must be Hyperborean slavers!
(Puts hands to
mouth, turning in circles so everyone hears him shout.)
Alert! Alert!
To arms! To arms! Riders approaching the village! To arms!
To the wall!
CUT TO:
EXT. THE FOOTHILLS EAST OF
CONAN'S VILLAGE — CONTINUOUS
A column of cavalry in black
armor is trotting uphill through the snow, towards Conan's village. Near the head of the column, one of the
riders is carrying a standard bearing the coiled serpent emblem of Set. One of the riders, Ubbi, moves alongside to
join the leader. He points out the smoke
signals on the mountainside. The Leader
sees them and nods.
LEADER
It seems we won’t arrive
unannounced.
UBBI
They’re smart. You
wouldn’t want them if they weren’t.
LEADER
True. But they best
be all you said they are, Vanirman.
UBBI
Oh, they are.
remember, you get the smiths, I get the rest as slaves. With them I can buy off
Bolverk’s wrath and finally go home.
LEADER
I don’t care what you
do with them, as long as I get the smiths.
UBBI
I warn you, they
won’t be pushovers. Many of your men will die.
LEADER
I wouldn’t have it
any other way.
With that the Leader spurs
his mount on, leaving a disturbed Ubbi in his wake. The Leader motions over his
shoulder and the column speeds up to a canter. After a moment, Ubbi follows.
CUT TO:
EXT. CIMMERIA — A
MOUNTAINSIDE JUST WEST OF CONAN'S VILLAGE — MOMENTS LATER
Conan sees villagers
scurrying to man the stockade walls, and is satisfied that his message has been
received. The faint notes of alarm horn
calls drift up to him. He finishes gathering
a pile of small, round stones, and loads them into a leather sack at his
belt. Then he starts running down the
mountain slope, leaping and bounding like a young mountain goat, letting
gravity add to his speed.
CUT TO:
EXT. CIMMERIA — THE
"WINTER VILLAGE" OF CONAN'S TRIBE — OUTSIDE THE STOCKADE — MOMENTS LATER
The riders arrive at the
village, but are stymied by the wooden stockade wall. They gather to confer out of bowshot of the
wall, then begin riding around the village, looking for a weak point. They take ranging shots at the stockade;
their Japanese-style longbows are superior to the Cimmerians' shortbows and
slings; they definitely have the range on the villagers, and kill a few of the
Cimmerians until the latter start taking advantage of the cover their stockade
provides.
CUT TO:
EXT. CIMMERIA — THE
"WINTER VILLAGE" OF CONAN'S TRIBE — ON THE INNER PARAPET OF THE
STOCKADE — CONTINUOUS
Conn is crouched on the
parapet, behind the sharpened tops of the stockade timbers. Suddenly his face assumes an expression of
shocked surprise and then deep, unhappy concern.
CONN
The banner of
Set! What the hell is that doing in
Cimmeria?
The riders retreat from the
cleared area around the village, to the nearby woods, where they dismount and
quickly fabricate makeshift ladders from local trees, and rope they have
brought with them. They remount, and,
carrying their ladders, charge the wall, suffering very few losses from
Cimmerian archery. Hyperborean archers
force the Cimmerian archers to keep their heads down while the troops storm the
wall. But it is not an easy task:
villagers brave the incoming Hyperborean arrows to sling and throw stones at
the attackers trying to climb the ladders; they use poles to push the ladders
over from inside; and what few Hyperboreans reach the parapet find themselves
severely outnumbered by angry, well‑armed and armored Cimmerians, and are
quickly cut down. Conn and Connell
easily clear their section of parapet of boarders, then haul the ladder up and
throw it down inside, where it can't be re-used.
CUT TO:
EXT. CIMMERIA — THE
"WINTER VILLAGE" OF CONAN'S TRIBE — THE WOODS OUTSIDE THE STOCKADE —
CONTINUOUS
At the edge of the woods to
the west of the village, we see Conan moving stealthily among the trees, where
he can watch both the village and the invaders.
He cheers silently as he sees attackers being thrown from the
walls. Then he sneaks over to a large
rock concealed among the trees, dragging a fir bough behind him to help erase
his tracks through the snow. He grasps
one edge of the rock, and lifts, revealing that it is hollowed out and conceals
a hole in the earth beneath it. He
climbs down into the hole and carefully lowers the hollow rock shell after him
to its original position.
CUT TO:
INT. AN UNDERGROUND TUNNEL —
MOMENTS LATER
In the dimly lit tunnel we
see Conan crouch-walking through the tunnel.
CUT TO:
EXT. CIMMERIA — THE
"WINTER VILLAGE" — BEHIND ONE OF THE CABINS — MOMENTS LATER
A round section of earth
pivots up. Conan climbs up out of the
tunnel and heads for the eastern stockade, which is where the Hyperboreans are
congregating.
CUT TO:
EXT. THE "WINTER VILLAGE" — THE PARAPET
OF THE STOCKADE — MOMENTS LATER
Conan climbs a ladder up to
the parapet and goes over to the section where Conn and Connell, in armor, are
watching the enemy. He squirms in
between them to look over the wall.
CUT TO:
P.O.V. LOOKING AT THE THREE
DEFENDERS FROM THE OUTSIDE IN — CONTINUOUS
CONAN
(Extremely
excited)
Need another
slinger? I brought stones. Who are they?
Hyperboreans? That was neat the
way you were throwing them off the wall!
What banner is that? What's that
on the banner? You got an extra spear
for me, for the next time they try to climb over the wall?
CONN
(Rolls his eyes,
a little exasperated with Conan’s sudden verb-arrhea.)
We can always use
slingers. Yes, those are
Hyperboreans. And that is the serpent
banner of Set — it means there's a Stygian priest or nobleman with the
Hyperboreans, Crom knows why. And forget
about spears — if they come up at us again, you make yourself scarce!
CONAN
(Scowls.)
I know how to use a
spear! You taught me!
CONN
Conan! A warrior doesn't argue with his leader in
the face of the enemy!
CONAN
(Somewhat
abashed)
Yes, Grandfather.
CUT TO:
EXT. OUTSIDE THE VILLAGE — CONTINUOUS
The Leader of the raiders,
who until now has been concealing his face within the visor of his helm, and
only functioned in an advisory capacity in the raid, now takes a hand. At the edge of the woods he dismounts, and
from a nest of padding in his saddlebag he pulls a glass jar containing an oily
fluid. He removes the stopper from the
jar and replaces it with some rags, then inverts the jar until the rags are
soaked with the fluid. Ubbi and the
other raiders become very nervous at this example of Stygian sorcery, shrinking
back and muttering among themselves.
Then everyone mounts up, the riders in a loose cluster around the
Stygian to screen him from the stockade.
They light torches, and one of them hands a torch to the Stygian. They all ride toward the stockade, but
instead of charging directly at it, they skirt it. The Stygian touches his torch to the rags
protruding from the neck of the jar, and immediately hurls the jar at the
wall. Trailing thick, oily smoke and
fire, the jar strikes the wall and explodes into flames, and the wall starts
burning furiously. They toss the rest of
their torches at, or over, the wall to create some diversions, then withdraw to
a safe distance to watch.
CUT TO:
EXT. THE STOCKADE INNER
PARAPET — CONTINUOUS
Smoke and flames curl up
over the top of the stockade.
CONNELL
Conan! Get out of here!
CONAN
But —
With one hand, Connell picks
up Conan by the scruff of his coat, swings him out over the inner edge of the
catwalk, and drops him the twelve feet to the ground. Conan lands on the ground below on all fours,
like a cat. He looks up indignantly at
his father, then springs to his feet and runs for the smithy.
CUT TO:
EXT. THE STOCKADE INNER
PARAPET — MOMENTS LATER
Cimmerians are dumping water
over the edge of the stockade, as incoming arrows sail overhead. We see Conan hurrying along the catwalk with
a bucket of water, which he hands to an adult, then immediately grabs an empty
bucket, turns, jumps off the parapet to the village ground below, and heads
back to the smithy. But the efforts of
the Cimmerians are to no avail. The
section of wall that was ignited by the incendiary jar resists all attempts by
the villagers to extinguish the flames with water. The villagers retreat from the flames,
jumping down from the parapet.
CUT TO:
EXT. OUTSIDE THE VILLAGE —
MOMENTS LATER
After the wall burns
through, the flames die down, and the riders charge at, and through, the
breach. They are now exactly where they
wanted to be all along: surrounded by Cimmerians.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
Now begins a disorganized
brawl extending throughout the village.
The advantage the invaders ought to possess from being mounted is
partially neutralized by the relatively close quarters inside the village
stockade; there is no room for concerted charges. The Cimmerians hurl stones, javelins, and
makeshift missiles at the riders, knocking some of them off their mounts and
panicking the horses.
Conan, carrying a sack
stuffed with stones, climbs to the peaked roof of one of the cabins and begins
distracting, and sometimes stunning, the attackers with slung stones.
Other riders are dragged off
their horses bodily or with nets or ropes.
On the ground, the invaders are almost evenly matched with, but
outnumbered by, the hardy, combative Cimmerians.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
Conn finds himself in a
fight with a muscular, mustachioed Hyperborean armed with a massive
hammer.
CONN
(Grinning as he
fights.)
Using a hammer
against a smith? Big mistake!
And indeed, the huge hammer
is no match for Conn's flashing, whirling battle-ax. There is no hope of parrying the gigantic
mallet, but, dodging and making slashing counterattacks, Conn soon cuts the
hammer-wielder down. He stoops to pick
up the enormous hammer and hefts it, trying its weight and balance. Its mass strains even his great strength.
CONN
(CONT'D)
(Sniffs
disdainfully)
Ugly weapon!
He drops it onto the chest
of the downed Hyperborean, turning away.
A "crunch-splat" sound is heard as blood fountains up to
shoulder height.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
Connell is in a swordfight
with another invader, a big, muscular shirt-less man with long, flowing blonde
hair and an elaborately serrated two-handed falchion. Although Connell is stronger, the invader is
the more skilled swordsman and has many tricky, flashy moves. Soon Connell is on the defensive, when the
slick swordsman makes a mistake. Knowing he is better than Connell, he goes for
a big, dramatic kill, spinning on the ball of one foot in a huge sweep to
cleave Connell’s head from his neck. As
he spins for the kill, Connell steps inside the Hyperborean's reach and slides
his blade between his foe’s ribs.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
Conan manages to save some
Cimmerian lives. We see some of his
stones distract invaders at critical instants that turn the tide of some
individual combats. Other boys soon join
him on the rooftops and the invaders are made miserable as they have to contend
with a hail of slingstones while they fight the adults. A Hyperborean archer sees what the boys are
up to and aims an arrow at Conan. Conan
makes faces and mocks the archer as the archer aims and looses, and as the
arrow whizzes toward him; then he does a back-flip off the ridgepole of the
cabin as the arrow passes through the space he had occupied an instant earlier,
just as his feet disappear behind the ridge-pole. An instant later, Conan lands on his feet
behind the house, then runs off to find another cabin to climb.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
Nor are the male Cimmerians
the only ones who are defending the village.
The women are fighting, too, usually striking from ambush or ganging up on
isolated intruders. One Hyperborean
chases Conan's mother Brigidda into the front door of the smithy. A loud clang is heard, followed by a man’s
scream and the rattling thud of an armored body falling to the floor.
CUT TO:
EXT. BEHIND THE SMITHY —
CONTINUOUS
Brigidda and Marigan drag
the Hyperborean's body out the back door of the smithy and unceremoniously dump
it on top of two enemy bodies that were already cooling in the snow.
CUT TO:
EXT. IN FRONT OF THE SMITHY
— MOMENTS LATER
Brigidda leaves by the front
door, and begins wandering aimlessly through the snow. A Hyperborean spots her and chases her back
to the smithy. Loud banging, clanging
noises are heard, and the invader flees out the door, chased by Conan's
grandmother Marigan wielding a smith's hammer and beating him about the head
and shoulders. Hot on her heels is
Brigidda, carrying a large knife. Once
out in the open again, the invading warrior turns to confront the two women
with his sword. While Marigan holds his
attention, Brigidda sneaks around behind him, jumps on his back, wraps her legs
around his ribcage, and, with one arm hindering his swordarm, begins stabbing
him in the throat and chest from behind, with the knife held overhand. The warrior drops his sword and staggers in
circles, trying to grab Brigidda's knife hand and dislodge her. Marigan throws herself at his legs and wraps
her arms around them. He topples face
down in the snow. Now Brigidda is
sitting on his back, stabbing him in the shoulders and neck.
BRIGIDDA
(Gasping between
shrieks.)
Filthy slaver! ...
You picked the wrong village! ... No slaves here!...
He struggles furiously, but
Marigan clings to his legs with the tenacity of a starving python, and his
struggles weaken and cease, as blood stains the snow beneath him. Both women lie motionless for a few moments,
panting, then they climb to their feet, moving stiffly and carefully as if all
their joints hurt.
MARIGAN
Oof! I'm getting too old for this! Do me a favor, lass, and don't bring any
guests to the cabin for a few minutes.
Marigan returns to the
cabin, but Brigidda picks up the dead warrior's sword. She looks up as she hears a cry.
CONAN
(Grinning and
waving from a rooftop perch.)
Hey Ma! — Good
fighting!
BRIGIDDA
(Yelling up at
him.)
You be careful up
there! Don't you fall off!
CONAN
(As if she ought
to know better than that.)
Aww, Ma!
Brigidda turns and trudges
off through the snow with her new sword.
Her blood is up and she is looking for somebody to slay.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
The tide of battle has
definitely turned. The raid Leader is
stumbling aimlessly through the snow, weaponless, muttering dazedly to
himself.
LEADER
No ... Noooooo! This can't be happening ... it wasn't
supposed to be like this ... They promised ... I was supposed to WIN ... The
Prophecy! I could have been a Messiah! ... Where is that Vanirman? I’ll KILL
him!
In his wanderings, he
encounters Brigidda. She approaches him,
sword raised to strike.
The Leader raises his visor
and stares into her eyes intently, the expression on his face gentle, almost
loving, but the irises of his eyes are now jet black, like a shark.. She stops; this wasn't the reaction she expected. Before she realizes what is happening,
something foul dances in the Leader's predator eyes and his charismatic gaze
has overpowered her will.
LEADER
(CONT'D)
(To himself.)
It's not too late, is
it my child? I could still pull it
off. With your help. You will help me, won’t you, child?
Slowly, Brigidda’s sword
sinks to her side. He extends his hand;
slowly, she starts to lift the sword to hand it to him. Just then, Conn and Connell come along. Before they can do anything, the Stygian
turns his gaze on them, exerting all his power.
They struggle to resist, but although the Stygian is trembling and
sweating with strain, he is able to hold them all with his will—devouring
spell.
CONN
(Muttering
through stiff lips.)
Magic ... no!
Conn's axe trembles, his
muscles bulge with strain, veins stand out on his temples, but the Stygian's
spell is too much even for him. The
Stygian Leader takes the sword from Brigidda's outstretched hand, keeping his
eyes fixed on Conn and Connell the whole time.
He raises the sword, and ...
Suddenly a stone clangs
viciously off the back of his helmet. He
whirls to face the new attack, just in time to receive a second stone right
between the eyes.
CUT TO:
EXT. THE VILLAGE — A ROOFTOP
— CONTINUOUS
Conan is again standing on a
rooftop. His face is contorted with
fury, but there is icy cold determination in his eyes. His sling is dangling from his right hand as
he fishes in his pouch with his left hand for a third stone.
CUT TO:
EXT. IN THE VILLAGE —
CONTINUOUS
The Stygian Leader sways,
stunned. The spell is broken, and Conn
and Connell suddenly regain control over their bodies. They separate and glide forward like stalking
lions, their eyes riveted to the priest, their faces contorted with hatred,
their weapons raised, as they flank the wizard.
Brigidda, weaponless now, sees what is happening and gets out of the
way. The priest, his hands to his face,
is in his own little world of agony. The
camera zooms in on, then past, the priest, so we see Conn and Connell, but not
the priest. Conn whirls his ax in a
circle, then brings it down, overshooting our viewpoint. Blood sprays into the frame. As Conn withdraws his bloody ax with an
effort, Connell steps in, swinging his sword down.
The screams begin.
Father and son fall into a
rhythm, their weapons alternately rising and falling, accompanied by the sound
of meat being chopped by blades, as blood and pieces of gore continue to spurt
into the frame. Their angle of attack
changes as they follow their target down to the ground and the screams fade to
a bubbling sigh.
FADE TO RED:
FADE IN:
EXT. THE VILLAGE — LATER
Cimmerians are moving around
in the village, cleaning things up. They
are dragging enemy bodies out through the gate, making quick‑and‑dirty
makeshift repairs on the breach in the stockade, butchering dead horses,
confining live horses, sorting reusable debris and burning unusable
debris. A small group of dejected
prisoners is under guard. The looks that
some of the villagers are giving the prisoners make it plain that the guards
are there to protect the prisoners.
CUT TO:
EXT. THE VILLAGE — IN FRONT
OF THE HEADMAN'S CABIN — CONTINUOUS
Conn and the Headman and the
village elders are in front of the Headman's cabin, standing around a table,
conferring on the damage done to the village, and necessary repairs. The top of the table appears to be painted as
a chess-type gaming board, and there are small piles of vari—colored pebbles on
the board. Conan is watching at a
respectful distance. As the men talk,
the Headman moves pebbles around on the board.
HEADMAN
How many men dead?
CONN
(Grave)
Nine. Rork, Fionn, Klanssi, Balli, Fliann, Harah,
Shawnssi, Mair, and Durm.
The Headman sweeps nine gray
pebbles off the board.
HEADMAN
Six widows.
He separates six pink
pebbles from a larger group, then separates those into two piles.
HEADMAN
(CONT’D)
Three of them are
young enough to take their chances with our own young men. The other three get first choice — How many
prisoners?
CONN
Five, and ten freed
slaves, although they likely will head for their homelands once their strength
is up.
HEADMAN
(Slides five
black pebbles next to a pile of three.)
First choice of the
prisoners for thralls. We’re no
slavers: we’ll let them go when they’ve
worked off the blood debt. Any orphans?
ELDER
#1
Kathla, Balli's wife
was killed. That leaves their three
children.
HEADMAN
(Slides three
white pebbles into the center of the board.)
They'll have to be
fostered. The family or families that
take them get the rest of the prisoners for thralls. How's the food situation?
ELDER
#2
They never got to the
main stores. We lost the food that was
in the houses that burned down. And a
lot of goats were killed, burned, or lost.
Don't know how many, yet.
CONN
On the other hand, we
have a couple of thousand pounds of horsemeat to smoke or salt. And that's after the Victory Feast and
Wake tonight. And lots of armor and
weapons and live horses to trade to our neighbors for food or anything else we
might need. I still have to clean and
inventory the armor. And repairs ...
HEADMAN
Well, we're not in
too awfully bad shape. Now, we all have
work to do. We'll finish this up
tomorrow morning.
They all head off in various
directions. Conan joins Conn as he
leaves.
CONAN
Were you scared
during the fighting, Grandfather?
CONN
Nah! It was just another raid.
CUT TO:
EXT. CIMMERIA — HILL-COUNTRY
SOUTH OF CONAN’S VILLAGE — WINTER — CONTINUOUS
A dejected, bedraggled,
angry and confused Ubbi rides slowly south across a snowy hilltop. He pauses at
the apex, staring back over his shoulder, past the Cimmerian village to the
vast mountains of Vanaheim. Unimaginable despair and longing crosses his face,
then he turns, shoulders slumped, and rides for the south and relative safety.
FADE OUT
THE END