CONAN THE ADVENTURER

 

 

THE SACK OF VENARIUM

 

REV.F2, copyright 7/4/98, 8/15/98

 

by

 

Steve Block & Brian Bevel

 

 

 

 

FADE IN TO VIEW FROM SPACE:

The Earth as seen from near space, as if from a satellite camera, to the accompaniment of a march, with emphasis on drums, trumpets,  and deep-toned horns, suggesting the relentless tread of sandaled feet.  Clouds are carefully arranged to avoid obscuring continental outlines and other necessary details.  As continental Europe rotates into view, the Voiceover begins, and Europe slowly begins to morph into Robert E. Howard’s map of Hyborea;  an ice age intervenes; when the glaciers clear, we see the continental outlines of the Hyborean Age.

 

 

VOICEOVER:

Know, 0 Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of,

 

(the morphing is complete)

 

when shining kingdoms lay spread across the world like blue mantles beneath the stars -

 

(the continent darkens, as if by nightfall; points of light spring into being, one by one, representing the major Hyborean capitals, in the order given)

 

 

- Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia,

 

(the view brightens again)

 

reigning supreme in the dreaming west (all the capitals fade by “daylight”, except Tarantia).

Hither came Conan the Cimmerian,

 

(music builds to crescendo; partial fade to close-up of Conan, black-haired, sullen-eyed, sword in hand.  CONAN logo comes up.)

 

thief,

 

(Cut to Conan plucking jewel from setting, ala The Eye of the Serpent in CTB movie.)

 

reaver,

 

(Cut to Conan in battle in full armor.)

 

hero,

 

(Cut to Conan, semi-armored, freeing bound maiden from altar.)

 

with deep melancholies and gigantic mirth,

 

(Partial fade to a Conan laughing in raucous tavern-fight, then back to the map)

 

to tread the jeweled thrones of the Earth under his sandaled feet.

(Crescendo fades to a more melodic, yet nonetheless ominous, theme. The view starts to zoom in on Aquilonia and Cimmeria, then zooms in to a closer view of the border area between the settled cities and farmlands of Aquilonia, and the rugged, pine-forested hills and snow-capped mountains of Cimmeria.)

 

In Conan’s and his fellow Cimmerians’ veins flowed the blood of ancient Atlantis, swallowed by the seas eight thousand years before his time.  Descendants of the refugees from that deluge, the Cimmerians evolved into fiercely independent barbarians, continually feuding with each other, and with their neighbors, the Vanir to the northwest, the Picts to the southwest, and the Hyperboreans to the east.  But the feuding clans and tribes could unite against a perceived general threat, such as the Gundermen of Aquilonia, who had pushed across the Aquilonian frontier, built the frontier post of Venarium, and begun to colonize the southern marches of Cimmeria.

 

(The view zooms in further to center on a log fort which bears a superficial resemblance to a Cimmerian village: log buildings surrounded by a log stockade.  But the walls are twice the height of a Cimmerian village’s walls, and the buildings are larger and more complex in construction, and include dressed lumber, and wooden rather than thatched roofs.  Both the outer walls, and some of the buildings, have a course of large, fitted stones around the base.  It is late summer, and crops are growing in the plowed land close by the outpost.  A small caravan of five heavily laden horses, and their riders, who are leading them on foot, is just entering the gate.)

 

EXT. THE CIMMERIAN/AQUILONIAN BORDER -- THE AQUILONIAN OUTPOST OF VENARIUM -- THE MAIN GATE -- SUMMER -- DAY.

 

FADE IN:

 

Venarium is basically a log fort which bears a superficial resemblance to a Cimmerian village: log buildings surrounded by a log stockade.  But the walls are twice the height of a Cimmerian village’s walls, and the buildings are larger and more complex in construction, and include dressed lumber, and wooden rather than thatched roofs. Both the outer walls, and some of the buildings, have a course of large, fitted stones around the base.  These stones are eroded and discolored, as if they were very old.

A five-horse caravan of Cimmerians, consisting of CONNELL, blacksmith and part-time trader, his 15-year-old son, CONAN (considered an adult in Cimmerian society), and two young men, DONNER and MORG, have stopped at the gate to be interviewed by the officer of the guard, an armored Aquilonian soldier, PENCALVUS.  All four Cimmerians exhibit the typical large, athletic, muscular build, black hair, and blue eyes of their people.  Conan is the youngest of the four.  Morg is an unusually handsome young man, almost pretty. His clothes are cleaner and more highly decorated than the others’. Donner is another rarity, a fat Cimmerian.  Not obese, but a wall of meat and tough gristle. Built like a barrel, his reddish hair and fairer skin reveals a touch of Vanir in his heritage.

Connell and Pencalvus are conversing in a Latin-like language. Their dialogue is subtitled (S.T.).

 

CONNELL (S.T.)

(Patiently, tired but not hostile.)

You know me, Captain Pencalvus.  I’ve been coming around here since before you were stationed here.

 

PENCALVUS (S.T.)

Connell, you know I have to go through these motions, even though I’d rather be sitting in the tavern, sharing a pitcher of ale with you.

 

CONNELL (S.T.)

(Sighs.)

Fine.  I’m Connell the trader. That’s Donner and that is Morg.  They were here last year; and this is my son Conan, it’s his first trip.

 

Conan nods stiffly; he can barely follow the conversation.  Donner and Morg nod and mumble greetings in friendly, easy-going fashion.

 

PENCALVUS (S.T.)

Your son, eh?  I remember you talking about him last year.  And what have you got for us?

 

CONNELL (S.T.)

The usual: uncut gemstones, gold dust, and furs.

 

Meanwhile, two of Pencalvus’ men make a token examination of the packs on the horses.  Under the sharp eyes of the Cimmerians they open some of the saddlebags and inspect their interiors, being careful not to touch any of the contents.  Conan appears to resent this; he tries to get his father’s attention, but Connell makes a shushing gesture at him.  Pencalvus’ men finish their inspection and nod at their commander.

 

PENCALVUS (S.T.)

(To Morg)

And no more trouble from you this year, right?

 

Morg looks sheepish and nods.

 

PENCALVUS (S.T.)

Then enter, Trader Connell, and be welcome. How long do you think you’ll be staying with us?

 

CONNELL (S.T.)

Three or four days, long enough to trade all this stuff.

 

The little caravan starts to pass through the gate.

 

PENCALVUS

(Lapsing into accented Cimmerian.)

Maybe we can get together for that pitcher of ale.

 

CONNELL

Sure!

 

 

CUT TO:

EXT. VENARIUM -- THE MAIN COMPOUND -- DAY.

The caravan is proceeding across the main compound toward a log warehouse.  Some of the Venarians ignore the caravan; others show considerable interest in Connell and the caravan, even following them toward the warehouse.

 

CONAN

(Indignant.)

Father!  You just let those Aquilonians paw through our goods!

 

CONNELL

They weren’t “pawing,” they were inspecting.

 

CONAN

(Glowering)

What’s the damn difference?  It’s our stuff!

 

 

MORG

(Patronizing)

It’s sort of a game they play.  They don’t let us into their town unless we let them inspect our wares.

 

 

DONNER

(Casting a disapproving look at Morg)

Aye, they say there are some things they don’t want their people to have, so they have to make sure we’re not trying to sneak them in.

 

CONAN

(Disdainful)

The people let their priests and rulers tell them what they can have? That seems kind of childish.

 

CONNELL

Maybe it is, but it’s their town, so we play by their rules.  That’s why I never go south of Venarium - all those rules and regulations would drive me crazy!

 

CONAN

Hmpf. They should pick new kings and gods.  Well, it won’t be their town for long!  And did you see that farmland?  They’re plowing up Cimmerian soil!

 

They have reached the warehouse, where some large, sturdy tables are set up in front.

 

CONNELL

(Hushed)

Shhh!  Watch what you say.  You never know who might understand Cimmerian in a crowd like this.

                  

Donner and Morg start unloading the horses.

 

DONNER

(Smirking)

Yeah, that’s what got Morg here in so much trouble here last year.

 

MORG

(Pained)

Shut up, Donner.

 

CONAN

(Eager)

What? Is that what Pencalvus meant? What’d Morg do?

 

Morg casts an angry glance at Conan.

 

DONNER

What was it you said about that priest’s robes? Oh yeah —

 

CONNELL

(Interrupting)

That’s enough, you lot. Morg almost got all of us banned from here because he didn’t watch his tongue, Conan. Remember that.

 

Conan helps Connell lay the goods out for display on the tables.  When the horses are unpacked, and the tables set up, Donner, Morg, and Conan start to head for the small tavern, carrying a couple of furs, then pause as some Aquilonian traders come over to examine Connell’s wares.

 

MERCHANT #1 (S.T.)

Furs look kind of skimpy.

 

CONNELL (S.T.)

Had a warm winter.  You won’t get better than these anywhere.

 

MERCHANT #1 (Drusus) (S.T.)

Well, I’ll give you four kegs of brown Gunderland ale for 20 of these furs.

 

CONNELL (S.T.)

(Laughs.)

That’s what I like about you, Drusus - your fantastic sense of humor!

 

(Connell’s face goes stone cold.)

 

Eight kegs for 20 furs.

 

DRUSUS (S.T.)

I wouldn’t pay that for the best of furs, Connell, and these are not the best.  You said yourself, warm winter.

 

CONNELL (S.T.)

Warm winter all over.  You won’t get better furs anywhere!

 

He stares impassively at Drusus.

 

DRUSUS (S.T.)

Six kegs for 20 furs.

 

CONNELL (S.T.)

(Looking sly.)

Nineteen furs – AND the next round of ale for my men here.

 

DRUSUS (S.T.)

(Jovial appreciation of Connell’s skill.)

Damn you, Connell.  You bargain like a civilized man!

 

They laugh and shake hands.

 

CONNELL

(In Cimmerian)

I bargain like a Cimmerian.  We’re a tenacious lot.

 

Drusus tosses a couple of coins to Donner, then takes out a piece of parchment and scribbles some notes.  Connell picks up a waxed board, about 24"x18", and makes some scratches with a stick.

 

CUT TO:

INT. VENARIUM -- TAVERN -- CONTINUOUS.

 

Everything is split log finish.  There is a bar, and a few tables with crude benches or tree-stump stools.  Morg is talking to the tavern keeper and passing a couple of furs to him.  The tavern keeper immediately hands Morg a few worn silver coins, then yells an order at one of the serving wenches.

 

CONAN

(To Donner)

Hey, what about the money that merchant just gave us?

 

DONNER

We’ll hold on to it for now. Easier to carry than furs, and this barkeep trades honestly.

 

Conan and Donner are rubbernecking and gawking at the other customers.  These consist mainly of Aquilonian soldiers in undress uniforms (chainmail shirts, but no greaves, vambraces, or helmets), and some Aquilonian civilians.  Then two strangers walk in.  We can tell they are Cimmerians by their size and build and coloring, but they are wearing shiny Aquilonian armor over Cimmerian-style tunics.  Conan registers surprise at their appearance.

 

CONAN

              (Whispering)

Donner, how do those two Cimmerians dare walk in here like that?  Won’t the Aquilonians try to punish them for stealing Aquilonian armor, maybe murdering the original owners?  Better get ready for a fight!

 

Donner is amused at Conan’s mistake.

 

Donner

(Chuckling)

Take another look and tell me what you see.

 

Conan scrutinizes the two newcomers.  They ignore Connell’s party as they joke with the serving wenches.

 

CONAN

The armor...

 

DONNER

Yes?

 

Donner and Morg share a look of amusement behind Conan’s back.

 

CONAN

It doesn’t look like it’s been in a fight.  No blood or rust, no broken links - it’s as shiny as if it was fresh from the forge.

 

DONNER

Right . . .

 

One of the Aquilonian soldiers slaps one of the strange Cimmerians on the shoulder in friendly fashion as he walks past.  The Cimmerian and the Aquilonian exchange banter.

 

CONAN

(Starting to get excited.)

And they’re awfully friendly with those Aquilonians!

 

MORG

That’s because they work for the Aquilonians, as scouts and guides.  The Aquilonians issue them brand new armor, and pay them in Aquilonian silver.  And the shame of it is that those two don’t even know how to wear that nice, shiny armor properly - no sense of style.  Now, if I had armor like that, I’d REALLY look impressive.

 

Conan gives Morg a concerned look and shakes his head.  Who cares about how armor looks, so long as it works?  Morg is weird.

A serving wench comes out with a pitcher of ale and two mugs.  As she sets them down at the table occupied by the two Cimmerian scouts, one of them flips her a shiny, newly minted silver coin.  Morg displays, for Conan’s edification, one of the worn, tarnished coins the tavern keeper had given him.  Conan starts breathing hard, as if he were working himself up into a rage.

 

CONAN

How can they do that?  Those...

 

 Morg grabs his arm.

 

MORG

Calm down, hothead!  They’re not our tribesmen, and we didn’t come here to get thrown out before we even have a chance to get into legitimate trouble!

 

Conan, still breathing hard, masters his anger.

 

MORG

(Serious)

Believe me, Connell’s son. I learned this lesson: In Venarium, keep your yap shut.  You learn it, too.

 

Two serving wenches approach them, one carrying four pitchers of ale in her two hands, the other staggering under a huge platter of bread and sausage and cheese.  Donner and Morg - Morg with a flashy smile - relieve them of their burdens, and carry them easily out the tavern door.  Conan follows, glancing surreptitiously at the two Cimmerian scouts.

 

CUT TO:

EXT. VENARIUM -- THE WAREHOUSE -- CONTINUOUS.

Connell and Drusus are concluding their deal, putting their records away, and shaking hands.

 

DRUSUS (S.T.)

My man will be by this afternoon with the kegs.

 

The camera follows Drusus as he walks off with one of the other merchants.  We can still see Connell over Drusus’ shoulder.

 

MERCHANT #2 (S.T.)

That Connell fellow seems a decent sort for a barbarian.

 

DRUSUS (S.T.)

He’s as smart as his father, and I never could get around old Conn.

 

They turn to watch as Donner and Morg and Conan exit the tavern and rejoin Connell.  Donner is carrying four pitchers of ale, and Morg has a huge wooden platter heaped with bread, cheese and sausages.  With huge grins on their faces, they distribute their largesse amongst their companions.

 

DRUSUS (S.T.)

And they’re honest.  But don’t be deceived.  They can be ferocious when crossed.  Did you ever hear of Clavus?

 

MERCHANT #2 (S.T.)

The mute potion-seller?

 

DRUSUS (S.T.)

He wasn’t always mute.

 

Odium crosses Merchant #2's face as Drusus continues.

 

DRUSUS (S.T.)

Seems he cheated one of the locals back when Venarium was little more than a stockade.  They cut out his tongue so he’d lie no more.

 

Donner and Conan chug ale directly from the pitchers.  Morg shakes his head ruefully at his companions’ lack of sophistication and chugs his from a tankard that is nearly as large as the pitchers. Connell picks up one of his waxed boards and shows it to his fellows. Suddenly Donner notices Merchant #2's scrutiny and glares at him.  Merchant #2 flinches, turns his head and quickens his pace.

 

MERCHANT #2 (S.T.)

(Shuddering)

The barbarian trader, what was he doing with that board?

 

The other Cimmerians cluster around Connell, quaffing ale.

 

DRUSUS (S.T.)

(Dismissively)

Some sort of primitive tally system.  I don’t pretend to understand it.

 

CUT TO:

EXT. VENARIUM -- CONNELL AND HIS FRIENDS IN FRONT OF THE WAREHOUSE -- CONTINUOUS.

Zoom in for a close-up of Connell scratching on his board, surrounded by tall, ale-guzzling Cimmerians.  The camera pans in over his shoulder.  We get a good view of Connell’s board, containing a crude diagram of Venarium.  Connell is sketching in details of the fortifications and the archery emplacements.

 

CONNELL

(Close-up of his finger pointing something out on the map.)

This is the Commandant’s Headquarters Building,

 

DISSOLVE TO:

EXT. VENARIUM -- MAIN COMPOUND -- RIGHT OUTSIDE THE COMMANDANT’S HEADQUARTERS -- NIGHT.

 

CONNELL (CONT’D.) VOICE OVER

. . . where the Commandant has his offices.

 

Connell and Conan, wearing light armor (blackened chainmail tunics) are standing in the shadows next to the Commandant’s Headquarters.  The compound is deserted.  There are sentries on the parapet of the stockade, but their attention is directed outward.  There are also sentries at the front entrance to the Headquarters building, but Connell and Conan are in back, hidden in the shadows.  Connell has a small pack on his back.

 

CONNELL

(Whispering.)

The public offices, and the offices of his subordinates, are on the first floor.  But his private office is on the second floor.  He invited me in there once, to sample his private stock of wine, and I’ll wager he keeps his most important writings in there, too.  If I remember the layout correctly, it should be right above us.

 

CONAN

(Whispering.)

Sounds awfully complicated.  Why do Aquilonians pile their houses on top of each other, anyway?  To keep people from getting in?  It wouldn’t stop a Cimmerian.

 

CONNELL

I think it’s to save space.  Come on.

 

The two Cimmerians start climbing straight up the wall.  It is easy going for them, as the logs are laid horizontally.   Connell reaches the window.  He cautiously peeks inside.  The room is empty.  Connell climbs through the window, followed by Conan.

 

 

CUT TO:

INT. THE COMMANDANT’S PRIVATE OFFICE -- CONTINUOUS.

Once they are inside, Connell unrolls his pack; it is a hide, which he fastens over the window.

The Commandant’s office contains a large desk, some chairs, a bookcase on one wall and a scroll case, consisting of many square cubbyholes, on another wall.  The walls are adorned with a large Aquilonian flag, a royal insignia (Gold serpent on a black background), the unit banner of Fort Venarium, a map of Aquilonia, and a map of Cimmeria.  A finely-made wooden chest is tucked away in one corner.  Coals glow in the hearth.

Connell pulls a straw from the kindling bucket next to the fireplace, touches it to a hot coal and uses it to light a candle and the candle to light an oil lamp.

 

CONNELL

Let’s start looking through these parchments.  Any maps I find, I’ll give to you to look at, and any writings you find, give to me to read.

 

CONAN

Maps?

 

CONNELL

(Points at the maps on the wall.)

Remember my drawing of the fort’s defenses?  A map is like that: A picture of a part of the world, or a country.  This shape is a map of Aquilonia;

 

(Points at the maps on the wall)

 

this shape is a map of Cimmeria.  See, here’s Venarium, and up here in the northwest corner is where our village is.  If you see any map with the shape of Cimmeria on it, pull it out and save it for me to look at.

 

They start hauling parchments out of the cubby-holes as fast as they can pull them out, open them, and examine them.  Connell is tracing lines with his fingers, and moving his lips to sound out the words to himself.  Whenever he finds a map, he gives it to Conan for closer examination.  Conan is shoveling text scrolls at Connell, examining maps, and dividing the maps into two piles.

Connell suddenly straightens up in surprise.

 

CONNELL

Women!  They’re going to ship women to Venarium!

 

CONAN

What does that mean?  They’re lustful for women?

 

CONNELL

No, they’re not for prostitution, they’re young widows, girls without dowries, women who want to get MARRIED!

 

CONAN

I think women always want to get married. . . what’s “prositu-ition?”

 

CONNELL

“Prosti-“ . . . Never mind.  No, the idea is that all these unmarried Aquilonian men at Venarium will get married and raise families here, raise lots of little Aquilonians.  They’ll move out of the fort and start homesteads.  That’s how they’ll convert Cimmerian territory into Aquilonian territory!

 

(He reads farther)

 

And Gundermen!  They’re going to transport whole families of Gundermen to Venarium!

 

Connell notices Conan’s blank look and explains.

 

Connell

You see, Aquilonia sort of has a problem with the Gundermen.  They’re too independent.  But they make excellent soldiers, and they tend to be tough, independent farmers.

 

CONAN

They sound like good people.

 

CONNELL

Well, yes, but because they’re not dependant on the comforts of civilization, they make good pioneers;  they’re ideal for settling new, untamed lands — like Cimmeria!

 

CONAN

(Seething)

Those greedy, land-grabbing sneaks!

 

CONNELL

Exactly!  Here, let me have some of those maps.

 

Conan shoves a small pile of maps over to Connell.  Connell starts shuffling through them.  Conan does the same, but pauses after a moment, gazing thoughtfully at a map.

 

CONAN

Um . . . Father?

 

CONNELL

(Distracted)

What?

 

CONAN

Where on the map did you say our village was again?

 

Connell puts his maps down and leans over Conan’s shoulder.  The map is painted in an ornate style rather like a medieval tapestry.

 

CONNELL

See, right about here, where that little square is.

 

He’s about to look at his stack of scrolls again, but a look of growing dread begins to cross his face. Conan looks concerned as well.  Conan points to some elaborately painted figures on the map.

 

CONAN

Don’t these look like a little like groups of armed men?

 

CONNELL

Yes, son.  They certainly do.

 

CONAN

Father, I think those are supposed to be armies.

 

He and Connell continue to gaze at the map in dismay.

 

CONAN

And I REALLY don’t like the way this arrow goes from one of them towards our village!

 

CONNELL

Those are troop movements.  They’re going to invade Cimmeria!

 

CONAN

Grandfather was right!  Look at that!  They’re going to try to take our village — our whole country!

 

CONNELL

(Shaken.)

Yes, well.  We’ve got what we came for.  Time to go.  But first we have to cover our tracks.

 

Conan starts putting scrolls back into the cubby-holes.

 

CONNELL

Don’t bother.  We can’t be sure we’re putting the scrolls back where they came from.  And if they notice which particular scrolls are missing, they’ll figure out that we took them, and, what’s worse, they’ll know we know their plans.

 

He stares at the scrolls and the desk, and rubs his chin.

 

CONNELL

(Suddenly decisive.)

Conan!  Keep those two scrolls.

 

He grabs the lamp and blows out the flame.  Only the original candle provides illumination.  Then he pours lamp oil over the desk, the leftover scrolls and the scroll cubby.  He strides over to the chest in the corner, opens it, and pulls out two jugs of wine.

 

CONNELL

(Grinning.)

The finest Poitainian vintage.  We can enjoy it on the way home.  We deserve it!

 

CONAN

And these invading sons of goats certainly don’t!

 

Conan, clutching the scrolls, goes to the window, looks out, then swings over the sill and drops out of sight.  Connell, holding the two jugs in one hand, backs up to the window, then tosses the lit candle into an oil puddle.  He swings over the sill and drops out of sight, as the oil ignites.

 

 

CUT TO:

EXT. VENARIUM -- OUTSIDE THE HEADQUARTERS BUILDING -- MOMENTS LATER.

Connell and Conan are trotting away from the Headquarters Building, then they slow down to a brisk walk.

 

CONAN

Now what?

 

CONNELL

I don’t want to risk being here when they notice that fire.  They might connect us to it.  Of course, if we flee, they’ll suspect us anyway, but by then we’ll be beyond their reach, and they’ll never figure out why we did it.  They’ll just put it down to barbarian vandalism.  Now let’s get Donner and Morg.

 

CONAN

We’ll never have time to pack all that stuff on the horses.

 

CONNELL

To the hells with that stuff, we’ll move faster without it.

 

CONAN

Over the wall?

 

CONNELL

Yes.

(He pauses and grimaces.)

I do hate to leave the ale, though. But we’ll get it back.

 

CONAN

(Grinning fiercely.)

With interest.

 

By this time, they have reached the tents they had pitched by the warehouse.  Connell goes to the tent where Donner and Morg are sleeping, and sticks his head in the entrance.

 

CUT TO:

INT. VENARIUM -- INSIDE THE TENT -- CONTINUOUS.

From the entrance, without touching either of them, he speaks in a low voice.

 

CONNELL

Donner.  Morg.

 

The two young Cimmerians sit up instantly, as if they had been waiting for Connell. 

 

DONNER

Trouble? 

 

CONNELL

Yes. Get your armor, weapons, food and water.  We’re leaving NOW, on foot.  Leave the tents, leave the horses.

 

MORG

We’re sneaking out? What about the money?  If we leave it, the gold-grubbers will think we were up to something.

 

CONNELL

(Grinning)

They’d be right.  All right, take only the most valuable stuff.  We can always hide it and get it when we come back.

 

The two men instantly start throwing their armor on and packing.  Connell withdraws from their tent.

 

 

CUT TO:

EXT. VENARIUM -- OUTSIDE THE TENTS -- CONTINUOUS.

Connell turns to the tent he has been sharing with Conan, just as Conan exits the tent, with a pack on his back, and carrying a pack for Connell. 

 

CONNELL

The scrolls?

 

Conan gestures at his own pack, then hands Connell the one in his hand.

 

CONNELL

Good!

 

As Connell is strapping on his pack, distant voices are heard yelling off screen.

 

DISTANT VOICES (O.S.)

Fire!  Fire at Headquarters!  Fire!

 

MORG

So that’s the trouble. But I thought we weren’t supposed to burn this viper’s nest until later.

 

CONNELL

Just a little distraction we arranged.  Head for the wall, lads, we’re going over!

 

Connell starts sprinting for the nearest wall.  The others follow.  Donner points off in the direction they originally came from.

 

DONNER

The gate’s that way!

 

CONNELL

Too many guards that way.

 

 

CUT TO:

EXT. VENARIUM -- OUTSIDE THE HEADQUARTERS BUILDING -- CONTINUOUS.

 

GUARD (S.T.)

Hey, look!  Those Cimmerians are fleeing!

 

CAPTAIN OF THE GUARD (S.T.)

Stop them!

 

CUT TO:

EXT. VENARIUM -- A SECTION OF THE STOCKADE WALL -- CONTINUOUS.

 

The Cimmerians reach a section of wall that has a stairway going up to the parapet.  A guard tower is near the head of the stairs.  A small force of soldiers has managed to reach the foot of the stairs ahead of the Cimmerians.

 

Without slowing, Connell, sword slashing, hits the small group of soldiers.  There is a spray of blood, and soldiers seem to bounce off of him like ninepins off a bowling ball.  Instead of running up the stairs, Connell stands by their foot and gestures frantically for the other Cimmerians to go ahead of him.  The three young men run up the stairs without breaking stride.  Donner is involved in a brief struggle with a surviving soldier, then runs on up the stairs, leaving his sword behind, imbedded through the chest of the soldier and into the log wall.  Morg, on his way up the stairs, yanks the sword out of the wall, allowing the dead soldier to flop to the ground.  Connell backs up the stairs one step at a time, fighting a rear-guard action against more soldiers.

 

At the top of the stairs a small group of spear-bearing soldiers is holding the Cimmerians at bay.  Morg tosses Donner his sword, but the Cimmerians can’t force their way past the spear points on the narrow stairway.  Conan grips his sword between his teeth and swiftly climbs straight up the wall to the parapet, then charges the spearmen from the flank.  They tumble, screaming, to the ground below.

 

CUT TO:

EXT. VENARIUM -- THE PARAPET -- CONTINUOUS.

On another section of the parapet, we see more soldiers running along the catwalk towards the Cimmerians.

 

CUT TO:

EXT. VENARIUM -- THE STAIRWAY -- CONTINUOUS.

Conan sees the soldiers running from another section of the catwalk.  He looks down and sees his father backing up the stairs, battling soldiers with every step.

 

CONAN

(Calling down.)

Father!  Hurry!

 

CONNELL

(Calling up.)

Fast as I can, son.

 

If Connell turns around to run up the stairs, the soldiers will kill him.  Conan runs along the catwalk until he is above and behind the soldiers, then jumps off the catwalk, landing behind the soldiers.  Conan’s aerial attack tips the balance.  Between Connell and Conan, they manage to dispatch the soldiers quickly, then they run up the stairs and rejoin the others.  Just as the soldiers from the catwalk are about to reach them, they vault over the wall and drop out of sight.

 

DISTANT SHOUTS (O.S., S.T.)

They’re getting away!  Open the gates!  Stop them!

 

CUT TO:

EXT. VENARIUM -- THE GROUND RIGHT OUTSIDE THE WALL -- CONTINUOUS.

The four Cimmerians land outside the walls on all fours from their 20-foot drop.  They spring to their feet and take off running.

 

CUT TO:

EXT. THE WOODS OUTSIDE VENARIUM -- MOMENTS LATER.

 

The Cimmerians are concealed in the brush; we can barely see them.  Aquilonians on horseback go thundering by, raising vast clouds of dust.  Connell makes some hand signals, and the Cimmerians fade back into the foliage.

 

DISSOLVE TO:

INT. VENARIUM -- THE COMMANDANT’S OFFICE -- DAY.

The office is a smoking, sodden ruin.  The walls are only partially burned through, but the floor is littered with charred furniture and the blackened, sodden ashes of scrolls.  Atrius, the Commandant, and several officers, including Pencalvus, and Grennus, are surveying the wreckage.  Jord and Fergal, the two Cimmerian auxiliaries that Conan had encountered in the tavern, are standing off to one side, observing but not participating. 

(Whenever the Aquilonian officers speak English, they do so with cultured British or Mid-Atlantic accents.  Common soldiers speak with cockney accents.)

 

ATRIUS

(Shaking his head in puzzlement)

I just don’t understand!  Connell, and before him his father Conn, have been trading here for almost forty years.  Their visits were an annual event.  And now...

 

GRENNUS

Well, I suppose we just can’t expect barbarians to understand the meaning of gratitude.  They’re so unpredictable . . .

 

Every time an Aquilonian casts a slur on Cimmerians, Jord and Fergal register it with eye movements, but remain otherwise impassive.

 

PENCALVUS

We don’t KNOW that Connell’s band did this.  Nobody saw them here before the fire.

 

GRENNUS

Why else would they be running away?

 

FERGAL

Maybe they had some sort of crazy idea that they would be blamed for it whether they did it or not.

 

GRENNUS

(Glaring at Fergal)

If we want your opinion, barbarian, we’ll ask for it!

 

Fergal studies the ceiling.  Atrius makes a shushing gesture at Grennus.

 

PENCALVUS

Maybe we insulted them somehow.  You know how touchy these savages are about their “honor.”

 

Fergal and Jord roll their eyes in the “Oh, spare me!” expression.

 

ATRIUS

At this point it doesn’t matter.  No one can set fire to the Commandant’s office and go unpunished.

 

(Turns to Fergal and Jord.)

 

I’m attaching you two to Badger Company.  You will lead them to Connell and his band so they can be brought to justice.

 

FERGAL

(Angry.)

You expect us to track Cimmerians?  I have no quarrel with the Blackwater Creek tribe.

 

ATRIUS

(Growing angry.)

Do you think you can pick and choose which orders it pleases you to obey!  You are ordered to track Connell and his band!

 

FERGAL

(Determined)

I don’t think so.

 

Atrius is almost apoplectic at this breach of discipline.  But his desire to punish Fergal is warring with his knowledge that Cimmerians don’t submit meekly to discipline, and he reins in his rage.

  

ATRIUS

You - you - you’re discharged!  Turn in your armor and equipment and get out of Venarium!

 

FERGAL

Fine!  Where I come from, a man doesn’t have to obey the orders of fools!

 

Fergal spins on his heel and stalks out of the room.  Atrius turns to Jord.

 

ATRIUS

Are you going to give me trouble?

 

JORD

(All innocence)

Who, me?  They’re not in my tribe.  Now that Fergal’s gone, you can take his salary and add it to my own.

 

ATRIUS

(At first speechless at the effrontery, then impatient at having to explain economics to a barbarian.)

It doesn’t work that way, Jord.  You can’t extort...

 

JORD

No extortion.  Value given for value received.  You want me to track Cimmerian  fugitives.  There’s no one else in this fort that can do that.  As well ask them to track yesterday’s breeze!  But I can get them for you.

 

Atrius thinks for a minute.

 

ATRIUS

Very well.  I’ll pay you a bonus equal to one month’s extra pay, provided you lead my men to Connell.  But I won’t pay you in advance.  I’ll hold it against your successful return.  And for every day it takes you to find them, I’ll subtract one day’s pay from the bonus.

 

JORD

(Bewildered by this exercise in higher mathematics)

Huh?

 

ATRIUS

(As though speaking to a particularly slow-witted child.)

The quicker you find them, the more silver you get. 

 

A couple of officers snicker surreptitiously at this demonstration of barbarian stupidity.

 

ATRIUS

Now go and get your gear, then report to Badger Company.  Lieutenant Morvian will be getting their orders in a few minutes.

 

Jord leaves the office.

 

GRENNUS

Sir, do you think it was wise to let Fergal just leave without punishing him for insubordination?

 

ATRIUS

(Starting to write something on a piece of parchment.)

It wouldn’t have been worth the lives of half a dozen Aquilonian soldiers just to teach manners to one barbarian.

 

DISSOLVE TO:

EXT. SOMEWHERE IN THE FOREST NORTH OF VENARIUM -- DAY.

The Cimmerian fugitives are sitting underneath a tree in the forest, munching on dried meat, roots and berries.

 

CONAN

(Through a mouthful of root.)

Won’t the Aquilonians track us?

 

DONNER

(Laughing scornfully.)

They can’t track us.  They’re too “civilized!”

 

CONNELL

It’s true.  They have forgotten how to track.  They have forgotten many things.  They’ll stumble around in the woods outside of Venarium for a couple of days, then they’ll give up.

 

(He pauses.)

 

Now, listen to me.  Conan, you still have the scrolls?

 

CONAN

(Pulls them out of his pack.)

Yes, Father.

 

CONNELL

Spread them out so the others can see them.  Gather ‘round while I tell you what we’ve discovered.

 

FADE OUT:

 

FADE IN:

SAME SCENE -- LATER.

 

Connell is rolling up the scrolls.  He returns them to Conan.

 

CONNELL

... At this very moment Conn is trying to recruit the northern tribes to join in the attack on Venarium, and these scrolls may be indispensable for his success.  Even if three of us die, the last survivor must get these scrolls to Conn. Swear it!

 

CONAN, DONNER & MORG

So we swear, by Crom!

 

Connell opens a bottle of wine and sprinkles some of it on the ground.

 

Connell

(Solemnly)

This oath is sealed to Crom.

 

FADE OUT:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CUT TO:

EXT. NORTHERN CIMMERIA – High Ridge VILLAGE -- THE MAIN GATE -- SUMMER -- DUSK.

 

High Ridge is a heavily stockaded village near the borders of Asgard, Cimmeria and Vanaheim.  The Cimmerians of High Ridge are fairer of skin than the Conn’s tribe.  They decorate their armor and clothing differently, Celtic dragon motifs being most common, and they favor plain woolen kilts with rudimentary, crude plaids, but their fierce blue eyes and black hair reveal them to be undeniably Cimmerian.

CONN, Connell’s father and Conan’s grandfather, stands outside the closed gate, shouting to a suspicious guard on the parapet.

 

CONN

(Angry.)

Crom blast you, boy!  Can’t you see I’m Cimmerian, not a Vanirman? 

 

GUARD

(Scoffing.)

Of course you’re not, old man. But how do I know you’ve not hired yourself out to scout out our defenses for them?

 

CONN

(Furious.)

I don’t have time for this, boy!  Tell Headman Erin that Conn of the Blackwater Creek tribe is here to see him.  He knows me.

 

GUARD

So you say.  What if you are lying?

 

CONN

(Nearly choking on his tongue at the accusation.)

Wha – Boy, if I’m lying Erin will probably have you try to kill me.  But I MUST see him now!

 

The guard motions to the other guards to keep Conn covered with their bows. Conn seethes and waits.

 

FADE OUT:

 

FADE IN:

 

EXT. VENARIUM -- THE GROUND RIGHT OUTSIDE THE WALL -- DAY.

Jord is walking around, stooped over and taking very small and careful steps as he scrutinizes the ground.  Lieutenant Morvian, the head of Badger Company, and some of his under-officers, are watching Jord, standing where they won’t get in his way.  The rest of Badger Co. may be seen at some distance, on horseback, where they won’t interfere with Jord’s work.

 

JORD

This is where they landed after going over the wall.

 

(He wanders aimlessly away from the wall, eyes glued to the ground.)

 

They went this way . . . they hid in these bushes here . . .

 

(Smirks at Morvian.)

 

And here’s where their tracks were obliterated by a squad of your horse-brained Aquilonian cavalry.

 

MORVIAN

(Exasperated)

Barbarian...

 

JORD

(Amused)

And here’s where I earn my bonus!  No one but another Cimmerian could pick up their trail from here.  So I guess I should thank your cavalry for my bonus.

 

(He wanders aimlessly off the road, eyes on the ground, as Morvian fumes.)

 

And here’s where they turned north after watching your cavalry gallop by.

 

FADE OUT:

 

FADE IN:

INT. VENARIUM -- THE COMMANDANT’S OFFICE -- DAY.

Soldiers are cleaning up and restoring order to Commandant Atrius’ office under the supervision of Grennus and Pencalvus, who are in turn being supervised by Atrius himself.  The officers are giving orders to the soldiers as they carry wreckage out of the office or rearrange some of the less-damaged furniture.  Suddenly a soldier enters the office.

 

SOLDIER

Sir, a royal courier from Tarantia...

 

The courier barges impatiently in after the soldier.  He is an aristocratic-looking young officer in what must be a custom-tailored uniform, of fine quality but covered with road dust.  He starts talking as soon as he locates Atrius.

 

COURIER

(Officiously)

Commandant Atrius, I bear greetings from His Royal Majesty.  I am directed to, uh . . .

 

(For the first time, the condition of the office registers on his consciousness.  He stumbles to a halt as he tries to figure out how this might affect his mission.  Finally he gives up on this, decides to leave such problems to the higher-ups, and resumes his spiel, although with somewhat less assurance.)

 

. . . uh, I am directed to convey to you these tokens of the confidence His Majesty reposes in you.

 

(He opens the saddlebag he had been carrying over his shoulder, and begins pulling out goodies: a couple of parchments and an ornate collar of metal medallions, one at a time and handing them to Atrius.  He appears somewhat embarrassed by the circumstances.)

 

This is your appointment as Royal Governor of the Province of Cimmeria.  This Royal Patent confirms your elevation to Baron of Rocky Valley.  And this is a Governor’s Collar of State for you to wear on ceremonial occasions.  A baronial coronet is being made, which the King himself will present to you in person after the conquest of Cimmeria is complete.

 

(He reaches deeper into the saddlebag and begins pulling out golden torques, large open rings about 12 inches in diameter, with knobs on the open ends.)

 

His Majesty expects many Aquilonians will distinguish themselves during the campaign, and here are 30 knight’s torques, so you can bestow knighthoods on those soldiers who are especially valorous in the fighting.

 

Atrius hides his own embarrassment and accepts the goodies with aplomb.

 

ATRIUS

Thank you.  Just leave the torques where they are.  We’ll issue you a new set of saddlebags. Stay and rest overnight, and I’ll have messages for you to take back with you tomorrow.  Trooper, take our guest to the visiting officers quarters.

 

The soldier and the courier leave.

 

GRENNUS

(Shamelessly sucking up)

Sir, allow me to congratulate you on these well-deserved honors!

 

ATRIUS

The honors may be somewhat premature.  I don’t know what the King would say if he knew — and I’m sure he will as soon as that courier gets back to Tarantia — that I let some barbarians set fire to my office. Still . . .

 

GRENNUS

You will make a proper example of them!

 

ATRIUS

Right!  And for that I’ve got a whole company of cavalry chasing all over hither and yon.  This whole operation could come apart!  No, I can’t wait for the invasion force to get here!  I’m going to request some early reinforcements.  A legion of infantry!  Fetch me some blank parchment.  I’m going to draft the request now.

 

FADE OUT:

 


FADE IN:

INT. HIGH RIDGE VILLAGE -- HEADMAN’S LODGE -- SUMMER -- DUSK.

 

ERIN, the High Ridge Headman, is an old rival of Conn.  He sits next to his hearth where a small fire crackles merrily as the guard enters and ushers Conn inside.  A long tube of hardened leather hangs from Conn’s belt.  Erin does not turn at Conn’s entrance, but only scowls at the flames.  He is not happy to see Conn.

 

CONN

(Formally.)

Headman Erin, I bring you greetings from Dorbha, headman of my tribe.

 

ERIN

(Still not looking at Conn.)

But not from Marigan, I take it.

 

CONN

(Shaking his head.)

Are you still nursing that old wound?

 

Erin holds up his right hand towards Conn.  The ring finger and pinky are missing, the scarred stumps covered with a partial leather glove that leaves the remaining fingers free.

 

 

ERIN

Oh, the wound itself has healed, but it still hurts in the cold and damp.  And when I think of her.

 

CONN

That was settled a long time ago.

 

ERIN

Perhaps.  But if not to torment me, then why are you here?

 

Conn reaches into the tube at his waist. He removes an oversized arrow, its head of polished obsidian, shaft painted black and carved with intricate runes and sporting raven feathers for fletching.  He tosses the ceremonial arrow onto Erin’s lap.

Erin looks down at the arrow, then up at Conn for the first time, dismay crossing his face.

                       

CONN

To collect a debt.

 

 

FADE TO:

INT. THE HIGH RIDGE MEN’S LODGE -- EVENING.

 

Conn is standing in the middle of the room, near the fire pit, ready to address the assembled High Ridge men.  Erin sits on a tall bench at one end of the long lodge.

 

ERIN

This is Conn, of Blackwater Creek.  He has something to say.

 

CONN

Thank you, Headman.

 

Conn turns to address the crowd of suspicious High Ridge Cimmerians.  He holds aloft the Black Arrow.  The men murmur uneasily at the sight.

 

CONN

Warriors of High Ridge, I am Conn, Conn the Slayer some call me, Conn the Smith others.  I come at the behest of my tribe’s headman, Dorbha, to call on you to honor the blood-debt:  The Pledge of the Black Arrow.

 

 

 

The men shift uneasily, some mutter darkly, in fear and trepidation.  One calls out to Conn.

 

VILLAGER #1

Why, Conn of Blackwater Creek?  What threatens your village so to make you call for this ancient debt?  Is your tribe so weak it cannot defend itself?

 

CONN

This is not about my tribe alone, but about all of Cimmeria.  Dorbha, acting on my advice, calls for you to send your headman and five warriors to gather in Blackwater Creek for war council.  Yours is the first village I must call upon.  Aquilonians threaten us from their foothold in Venarium.  They –

 

The men of High Ridge laugh at that.

 

VILLAGER #2

(Openly scornful.)

You call for us to honor the Pledge over those silly city-folk in their little trading post?  You would invoke the Fathers for that? HA!

 

VILLAGER #3

(Indignant.)

You waste our time, Conn of Blackwater Creek.  Conn the Slayer?  Conn the Coward, I say!

 

Conn has a hot retort ready, but Erin intervenes, holding up his left hand for order.

 

ERIN

Hold!

 

The crowd settles down, but anger and tension are evident just below the surface of their thoughts.

 

ERIN

It is not for us to decide here.  The blood-debt of our ancestors is called upon.  We will dishonor ourselves by not answering, even if the threat is trivial.

 

CONN

On my honor, on the honor of my family, it is not trivial.

 

The crowd mutters disdainfully at this.  How much honor can a clan have if they seriously think city-folk threaten them?

Once again, Erin holds his hand up for order, but this time it is his damaged right hand.

 

ERIN

Know this, my tribesmen.  I know this Conn of Blackwater Creek.  I do not like him.  It was his wife’s blade that cost me two fingers from my sword hand.

 

This angers the men, and several stand, ready to beat this interloper who calls on them to honor ancient pledges, and had hurt the man who now leads them.

 

ERIN

Aye, we have had bad blood between us.  But I also know he is no coward and would not call on our honor lightly.  If he says the Aquilonians at Venarium threaten even us here in High Ridge, he honestly believes it true.

 

The men settle down a little on hearing this.

 

VILLAGER #1

Aye, Headman.  He may believe, but that doesn’t make it so.

 

ERIN

That is for the council to decide. We must honor the Pledge, or no one will honor it if we send out the Black Arrow in our own hour of need.

 

The men grudgingly nod assent at this.

 

 

CONN

Thank you, Headman.

 

ERIN

(Ignoring Conn.)

I need five men.

 

A few hands shoot up immediately, then a few more, then a few more rise even slower.  Soon, at least 50 hands are up.

 

ERIN

We leave at dawn.  The first five at the gate come with us.  Now, go home. Gather your arms and supplies.  Love your women tonight, for some may not see their husbands in this world again.

 

Erin stands and the men file out, leaving Conn alone in the middle of the room.  Erin turns to go as the last man files out.

 

CONN

(To himself, but loud enough to be heard.)

So much for High Ridge hospitality.

 

Erin pauses, then turns back to Conn.

 

ERIN

If you wanted hospitality, you should have stayed home.  Why did you come here, and first at that?

 

CONN

You said it yourself: You know me.  You know I would not come here lightly, given our bad blood.  The other Headmen in this area don’t know me.  But they DO know you.  On our way back to Blackwater Creek, we will pass several other villages.  I must call on them all. Will you back me up before their assembled men and Headmen?

 

ERIN

(Staring at and flexing his damaged hand.)

Do you really believe the Aquilonians are a threat to us all?

 

CONN

Yes.  Or I’d not have come here and risk opening old wounds.

 

 

ERIN

(Looks hard at Conn.)

No, you wouldn’t.  Yes, I will back you up.  You can sleep here tonight; someone will bring you food and drink.

 

Erin walks out.  Conn gazes after him for a moment.

 

CONN

(Smiling sadly.)

Good to see you, too, old friend.

 

CUT TO:

EXT. NORTHERN CIMMERIA – High Ridge VILLAGE -- INSIDE THE MAIN GATE -- SUMMER -- DAWN.

Ten warriors have assembled for the expedition southwest to Conn’s village, four of them women. The warriors are all armed and armored.  AILVI, a well-muscled young woman of 16 or 17, has appointed herself the women’s representative and is locked in a bitter argument with Headman Erin ­and his assistant, an older warrior named Goll.  Ailvi is fully armored with chain mail and a small buckler.  She carries a longsword, but the hilts of the broken swords of several foes dangle from her belt.

Conn stands to one side, observing the bickering with carefully hidden amusement.

 

ERIN

No! That is final! You cannot go with us!

 

AILVI

(Keeping her cool)

You cannot stop us. Either we travel with you, or we follow on our own.  Either way, we will be going to Blackwater Creek.

 

A pained look crosses Erin’s face. He is about to speak when Goll interrupts.

 

GOLL

(Livid with anger)

No, woman! Only warriors may answer the call of the Pledge of the Black Arrow!  Now get you back to the kitchen and leave us to our work. Men’s work! Women are not warriors and a woman cannot do men’s work!

 

Ailvi’s eye’s go hard at this.  She takes one step forward, drawing back a gloved fist.  Goll sneers his derision and lifts his arm across his chest to deal her a backhanded slap, but the slap never lands.  Ailvi has stepped inside his reach and now lays into him with several jabs to the face.

The assembled warriors cheer and urge the fighters on.

Surprised at the suddenness and power of the blows, Goll staggers back, his nose and forehead bleeding already.  He takes a clumsy swipe at her, striking her mouth and forcing her to jump back for a second.  Ailvi pauses and spits blood.  In that moment, Goll shakes his head to clear his vision, bellows with rage and pulls a studded club - about the size of a T-ball bat - from his belt and starts swinging wildly. 

Ailvi dances around, dodging the club and looking for an opening, but luck betrays her for a moment and she slips in a patch of mud and stumbles.  Goll seizes the opportunity and swings at her, but Ailvi twists aside and the blow only glances off her left shoulder.  Still, the blow further cuts her rhythm, and she stumbles again.

Goll steps in for the kill, but Ailvi rolls and plants a booted foot in his groin.  Goll staggers, drops the club and falls to one knee in pain, his hands cupping his groin.  He gasps and blinks a couple of times and groping for where the club fell, but it’s gone.  He looks up and Ailvi is standing there, club in hand.  She swings the club down toward Goll’s unprotected head, but he raises an arm, deflecting the blow.  But Ailvi follows through with a vicious left uppercut, decking him.

A hush falls over the assembled warriors, male and female alike as Ailvi drops the club and advances on the fallen Goll. Goll scrambles backwards, reaching for his knife, but Ailvi is standing over him. She has made no move for her sword, but now reaches toward her belt. Goll blanches and Conn steps forward to intervene, but Erin gestures for him to stop.

Instead of drawing her sword, Ailvi grabs one of the heavy trophy hilts from her belt and hurls it onto Goll’s chest, winding him.

 

AILVI

(Still cool)

The Vanirman owner of that blade thought it mens’ work, Goll.  I made WARRIOR’S work of him.

 

She drops another hilt on his chest.

 

AILVI

His shield-brother sought vengeance - and found only death.

 

(She gestures to the five or so other hilts remaining on her belt.)

 

All of these thought a “mere” woman an easy victim. Now their burning souls warm Crom’s toes.

 

Ailvi pulls open the collar of her mail tunic, exposing the area just above her left breast, where we see an elaborate tattoo of an axe, surrounded by runes.

 

AILVI

I took the warrior’s trial.  Crom is my god, and I bear the warrior’s mark.  Do not tell me what I can and cannot do, Goll Hardfist, lest you discover what I am truly capable of.

 

 

Ailvi steps back and turns to join the other women, but Erin steps forward and puts a hand on her shoulder.

 

ERIN

Very well, you and your shield-maidens may travel with us. But we have more than enough warriors here to fulfill the Pledge honorably. Why are you so adamant in coming?

 

AILVI

(Not turning around.)

I have no choice. I must come.

 

ERIN

But WHY?

 

AILVI

Because Cailte would have, father.

 

Erin goes stiff at the mention of that name, and Ailvi walks on, shaking his hand from her shoulder.  Erin stares after her for a moment, then turns and helps Goll to his feet.

 

ERIN

Are you alright?

 

Goll grunts and nods an affirmative and tries to gather his dignity and breath. Erin stands back, then addresses the crowd of warriors. He singles out two of the males, Goll and the group of females.

 

ERIN

You three and you shield-maidens. Make ready, warriors!

 

He turns and addresses the guards at the gate.

 

ERIN

Throw open the gates!  For Crom and honor!

 

CROWD

CROM! HONOR!

 

Conn and Erin jog out the gate, and the warriors follow.

 

FADE OUT

 

FADE IN:

EXT. SOMEWHERE IN THE FOREST NORTH OF VENARIUM -- DAY.

This is the same clearing where we earlier saw the fugitives munching roots.  Part of Badger Company is resting near one edge of the clearing.  Jord, Morvian, and some of the under-officers are near the very tree where Connell and company were talking.  Jord is on his knees, examining the grass minutely and even sniffing the ground.

 

JORD

They paused here, to rest and maybe to eat.  (He sniffs.)  Wine?  They spilled some wine here.  (Sniff)  Poitainian white.

 

MORVIAN

(Sarcastically)

Excellent!  They interrupted their flight to throw a bender!  They should be easy to find now, as they stagger drunkenly through the forest, singing their raucous barbarian ballads!

 

Jord glares at Morvian.  He has had just about all he can stand.

 

JORD

No.  We Cimmerians have too much respect for good booze to waste it carelessly.  This must have been deliberate, part of a sacred oath to Crom.  Such an oath would be sealed with a sacrifice, for instance by sprinkling some wine on the earth.

 

MORVIAN

(Mockingly)

And what kind of barbaric oath could possibly be sacred enough to require the sacrifice of good Poitainian white?

 

That pushes Jord past his limit.  His glare seems to ignite as he tosses restraint to the winds.

 

JORD

Maybe Connell promised to return and give your mother the most exciting night of her life!

 

Morvian and the under-officers gasp at this unexpected insult. Jord grins as he sees that he has scored.

 

JORD

Give you a little Cimmerian half-brother, eh?

 

Enraged, Morvian takes a deep breath, preparatory to doing something drastic and dangerous.  Jord rises to his feet, still grinning.  His hands are not near his weapons, but he is at least six inches taller than Morvian, and outweighs him by almost a hundred pounds of iron-hard muscle.  Morvian, backed up by 60 cavalry troopers, is not intimidated, but he is conscious that his mission cannot succeed without Jord’s continued aid.

 

MORVIAN

(Growling through clenched teeth.)

Just get on with it, barbarian, if you want to earn your bonus.

 

(Under his breath as Jord returns to his work.)

 

And I’ll deal with you after we find Connell and his band.

 

JORD

(Disappointed and grumpy as he casts about from the tree)

They went northwest from here.

 

FADE OUT:

 

CUT TO:

SERIES OF SHOTS:

 

- Connell and Co. jogging through deep forest.

 

- Jord walking through the same forest, scrutinizing the ground.  Badger Company is following him.

 

- Connell and Co. fording a shallow stream.

 

- Jord standing in the middle of the same stream, walking up and down the streambed as he examines the far side.  Badger Company is drawn up on the near side of the stream, waiting for word from Jord before crossing.

 

- Connell & Co. sitting around a small campfire at night, eating and talking.  As the camera pans back from the group, we see a shadowy, broad-shouldered figure spying on them from the woods.

 

FADE OUT:

 

FADE IN:

 

EXT. DEEP IN THE CIMMERIAN FOREST -- NIGHT.

Badger Company has made camp and is turning in.  Lieutenant Morvian is discussing sentry placement with some under-officers.  The troops are under noise discipline, so they are not partying, just some quiet talking and drinking by the off-duty troops.  As the camera pans around, we see that some soldiers are doing sentry duty.  The camera pans in on Jord, then past him to a couple of troopers who are sitting at a small campfire, sharing a wineskin.

 

TROOPER #2

I just don’t believe it.  He squints at some grass and bushes, and spins elaborate stories about what Connell’s band is doing.  And there’s nothing there!  I don’t believe it for a minute.  He’s just leading us around all over Cimmeria.

 

SARGENT

Well, these Cimmerians are uncanny woodsmen.  They’re just as good at tracking as they are at hiding their tracks.  It’s for certain that we wouldn’t have a chance in Zandru’s Hell of tracking them without our own tame Cimmerian.

 

TROOPER #2

Not so tame!  Did you hear what he said to Captain Morvian yesterday?

 

Their conversation fades into inaudibility as the camera pans away from them and back to Jord.  He is looking morose as he swigs from a wineskin.  A birdcall is heard from the woods.  Jord is instantly all attention.  He cocks his head, frowning, then gets to his feet and glides into the woods.  We see him ghosting past an inattentive sentry.  Once he is well into the forest, he slows down, looking in all directions.  Suddenly a brawny arm snakes out from behind a tree, wraps itself around his neck, and drags him backwards into the brush.  There is a furious thrashing in the brush, then silence.

 

FADE OUT:

 

FADE IN:

EXT. EASTERN CIMMERIA – HILLTOP NORTH OF HELLSMOUTH VILLAGE - SUMMER - MIDNIGHT.

 

KOIVOINEN, a wiry old man clad in wolfskins with wavy, almost curly, white hair sits in a lotus position surrounded by black candles that burn with an eerie green light.  His lips are stained with the blood of the freshly-killed infant that lays on the ground before him.  The shaman’s eyes are closed and he chants to himself in low, guttural tones reminiscent of the prayer chants of Tibetan Buddhist monks.  The stars above are brilliant and seem to swirl in strange patterns as Koivoinen works his seeing-spell.  With a gasp, the shaman’s body stiffens as his every muscle goes taut. His legs unfold from the lotus position as he slowly levitates to about three feet off the ground, surrounded by green flames.  His head and arms are thrown back and his eyes spring open.  They are white-less, mirroring the swirling sky above.

 

KOIVOINEN

They come!  The hour is at hand! MY hour is at hand!

 

The candles flare briefly, then the green flames sputter and die as the vision fades.  Koivoinen collapses to the ground with a thud, then moans and blinks a few times.  His eyes return to their true color, jade green.  He is clearly not Cimmerian.  The camera pulls back from his face, and we see the Hellsmouth villagers lining the ridge behind him.  Their faces are slack and expressionless, for they are all under Koivoinen’s control.  The shaman stands and walks towards them, carrying the corpse of the child he has killed.

A woman, UILEA,  stands at the forefront of the crowd, next to OIN, the Hellsmouth headman.

Koivoinen hands the mutilated baby to her and addresses the crowd.

 

KOIVOINEN

(Pointing to a nearby warrior)

Urli has found the body of the missing child. It was taken by wolves and killed.

 

He gestures, lifting the trance from the crowd. Muttering, they blink and come to their senses.  Uilea looks down at the corpse of her firstborn son and wails. Oin, her husband, is stricken with grief himself and hugs her, nearly sobbing himself.  The whole village is horrified, but none seem to question, or even notice the blood that covers Koivoinen, nor the candles and sacrificial knife on the ground behind him.

URLI, a stocky warrior, looks down at his clean hands in dismay, then rubs them repeatedly on his shirt, as though trying to wipe the baby’s blood from them.

The crowd begins to disperse, heading back to the village, several women weeping, but no-one seems to wonder what they were all doing on the hilltop.

Oin, his face wracked with grief, turns to Koivoinen.

 

OIN

We’ve lost seven babes this summer alone, shaman, and now my own son!  Why do these wolves plague us so?  And why can our hunters never find them?

 

KOIVOINEN

(Grins and wipes the blood from his lips onto his sleeve.)

The wolf is a tricky beast, Headman Oin, always hungry and hard to catch.  Often he is right under your nose, where you least expect him.

 

OIN

(In hushed tones, so his wife and the other villagers don’t hear.)

Have we offended Crom?  Are we accursed, Koivoinen?

 

KOIVOINEN

No, Headman Oin, you’ve not offended Crom.

 

He smiles a predator’s grin as Oin leads his wife away to mourn their child.

 

KOIVOINEN

(To himself)

But you ARE accursed, fool.  I make sure of that.

 

FADE OUT:

 

FADE IN:

INT. A LUXURIOUS BATHHOUSE IN TARANTIA.

Lieutenant Morvian is luxuriating in a bathtub full of hot, soapy water.  Beautiful, seminude women are scrubbing his shoulders and washing his hair, and he is really enjoying it.  The woman who was washing his hair takes a ewer of hot water and begins pouring it over his head as the other women giggle.  As the camera zooms in on Morvian’s head, the stream of water on his head slows to an annoying drip, drip, drip.  Morvian looks up, irritated.

 

DISSOLVE TO:

EXT. DEEP IN THE CIMMERIAN FOREST -- THE AQUILONIAN CAMPSITE -- DAWN.

Lieutenant Morvian is asleep in his bedroll.  A dark liquid is drip, drip, dripping onto his head.  His annoyance increases until he wakes.  As the camera starts to pan back, he focuses on the source of the drips, and screams in fear and revulsion.  As the camera zooms further back we see that the liquid is blood, originating from the body of a very dead Jord, without armor, hanging upside down by his ankles, which are tied to a treebranch directly over Morvian’s bedroll.  Blood is drip, drip, dripping from a big gash in the corpse’s throat.  Morvian scrabbles out from under the corpse on his backside, heedless of dignity, then scrambles to his feet.  He is furious, scared, and angry at himself for having shown fear, as curious and fearful soldiers gather around.

 

MORVIAN

(Almost incoherent)

What’s that doing there?  How’d it get there?  Somebody cut it down!

 

(He grabs a rag from his gear and begins furiously scrubbing his head and face.)

 

And somebody get me a wet towel!

 

A soldier climbs the tree and cuts the rope tying the corpse’s ankles to the treebranch.  The corpse falls with a squelching thud onto Morvian’s bedroll.

 

MORVIAN

No, not there!  Aaaghh!  Fools!  I’m surrounded by idiots!  Where are the sentries who were supposed to be on duty?  I want them here, right now!

 

Soldiers are running confusedly in all directions as they try to obey Morvian’s various orders.  Someone hands him a wet towel and he begins wiping his face and head.

 

We overhear some of the troopers talking to each other.

 

TROOPER #2

So, how do we track the Cimmerians now?

 

SARGENT

We don’t.  Without the scout we’re blind.

 

TROOPER#2

Mitra!  Can we even find our way home?

 

SARGENT

Oh, we’ll be able to follow our own back-trail, I’m sure.  After all, 60 horses leave quite a trail. It ain’t exactly bread crumbs, but . . .

 

TROOPER #3

How’d they DO that?  Hung him up right over the Captain’s bedroll without waking anybody?

 

TROOPER #4

And him right in the center of camp!

 

TROOPER #3

(Fearful)

Is this going to be like one of those stories where a demon follows a group of men and picks them off one at a time?

 

SARGENT

(Tense)

Don’t talk like that!  You might panic some of the recruits.

 

One of Morvian’s sub-officers marches up to the captain.  His face and attitude bespeak the grim dread of someone performing a hated, but necessary, duty.

 

SUB-OFFICER

Sir!  I’ve determined who was standing sentry duty when this atrocity occurred. They were Hannus and Pilentes of Troop One, Rocus and Tylerus of Troop Two, and  Nonnes and Photorus of Troop Three.

 

MORVIAN

Well?  Where are they?

 

SUB-OFFICER

Sir, all six of them were found dead, with their necks broken.

 

For a moment, there is total silence from everyone who is close enough to have heard this news.  Then everyone begins talking at once.  Morvian is shaking his head, rubbing his eyes with his hands.  His spirit is broken.

 

MORVIAN

We have to go back.  We have to go home.  And I have to report my failure to the Commandant.  We have to go back.

 

(He stares at his hands, then shakes his head.)

 

No.  NO! I can’t go back, not like this.  My honor — and the honor of the Aquilonian Empire — deMAND

 

(Morvian’s officers stare at him as he works himself up into a towering rage.)

 

that we continue on.  The losses are still at an acceptable level.

 

SUB-OFFICER

But sir, we have to go back!  We’ll never catch them now.

 

MORVIAN

(Snarling)

We’ll catch them or die trying! I won’t allow those goat-sucking savages to mock me — to mock the Empire — this way.  I won’t!  I will catch them, and I will bring their heads back to Commandant Atrius!

 

The camera zooms out from Morvian and his immediate companions, revealing all of Badger Company talking and arguing with each other, some yelling and gesticulating.

 

MORVIAN

And where the hell is my helmet?  Somebody find my damned helmet!

 

The camera continues to pan away from the soldiers, revealing the entire camp to be a scene of anger, fear, and confusion.  As the camera continues to recede, the camp shrinks in the distance, and the sound of talking and yelling fades away.  Finally, the camera pans back far enough to reveal, standing in the foreground and watching the excitement, five Cimmerians.  The fifth man is Fergal, wearing Jord’s armor.

 

FERGAL

(Ironically)

Look at that!  Who’d have thought to ever see Aquilonians express such grief over the death of a Cimmerian?

(Laughs bitterly)

 

CONNELL

Thanks again for warning us.  It never occurred to me that they would send a Cimmerian tracker after us.  We weren’t making the sort of effort to hide our trail that would have deceived a Cimmerian, we were just trying to move as fast as possible

 

FERGAL

You were moving fast, all right.  The only way I caught up with you was to go without sleep.  No one but a Cimmerian could have tracked you, and they

 

(indicating the Aquilonians with a toss of his head)

 

would never have caught you at the rate they were traveling!

 

CONNELL

Not until we got home. Then they would have caught up with us.  That’s what you prevented.  You want to come with us?  I guarantee the hospitality of the Blackwater Creek Tribe!

 

FERGAL

Well, I’d like to take you up on that, but after looking at those parchments of yours, I think I’d better head back to my own tribe, the Blasted Pines.

 

CONNELL

I’ll send word to Blasted Pines when the northern tribes are ready to move.

 

FERGAL

We’ll be waiting.

 

The camera pans to Conan, Morg, and Donner, who are having a conversation of their own.  Morg is displaying an elaborately decorated helmet to Conan and Donner.  It is a large barbute, all of gleaming steel and covered with an ornate floral design in polished brass.

 

MORG

Look what I lifted from their captain’s gear before we left their camp!

 

CONAN

I never saw a helmet like that before.  Could I look at it?

 

Morg passes the helmet to Conan, who begins examining it.

 

DONNER

(Munching on a sausage.)

That’s a parade helm.  Only worn on ceremonial occasions.  Why would he have brought a parade helm with him when he was chasing us?

 

 

MORG

Probably intended to wear it on his triumphal return to Venarium with us as prisoners.

 

Conan is holding the helmet upside-down, looking at the lower edge, so he can estimate the thickness of the metal.  It appears quite thin.  He places the palms of both hands against the cheekplates of the helm and squeezes, compressing it with the power of his pectoral muscles.  The metal flexes inward, then springs back when he releases the pressure.

 

CONAN

Uh, Morg...

 

MORG

Hey, what are you doing to my helmet?  Give it back!

 

He snatches it away from Conan and inspects it for damage.

 

CONAN

It seems kind of flimsy...

 

MORG

What do you mean, flimsy?  Aquilonians don’t make flimsy stuff!

 

He dons the helmet, and strikes a heroic pose.  In truth he looks quite dashing and impressive in the helmet.

 

FADE OUT:

 

FADE IN:

SERIES OF SHOTS:

 

     - Conn and the High Ridge warriors jogging through the

     forested hills of Cimmeria.

    

     - Conn holding aloft the Black Arrow in front of the

     Men’s Council at another village, Erin, Gol and Ailvi

     standing behind him in support.

 

     - The warriors jogging through yet more forested hills,

     this time their band larger by five.

    

     - Another Men’s Council, a man shouting and shaking his

     fist at Conn.  The man turns to Erin and says something,

     pointing angrily at Conn.  Erin merely nods and the man

     settles down, clearly surprised at Erin’s support of

     Conn.

     - More jogging.

 

     - A bird’s-eye shot of the warriors crossing a clear hilltop reveals there are at least 50 Cimmerians now.

 

FADE OUT:

 

FADE IN:

EXT. VENARIUM -- THE PARADE GROUND -- DAY.

Commandant Atrius and a group of his officers are standing in the foreground, reviewing the newly arrived regiment of Gunderland pikemen.  180 Gundermen, in gleaming chain-and-plate half armor, stand at rigid attention in precise geometric array, their 18-foot pikes all sloped at one precisely identical angle, their overlapping scutums (large rectangular shields) resembling the scales of a giant reptile.  At the corners of the formation stand halberdiers, without shields, presenting their nine-foot halberds, held two-handed, at the same angle as the pikes.  The long, narrow pikepoints and the wickedly edged and spiked halberd heads glitter wickedly in the sun.  The banner bearers and regimental officers stand proudly in front of their men.

 

PENCALVUS

Didn’t you ask for a legion, Sir?

 

ATRIUS

I had to request a legion to get a whole regiment.  If I really wanted a legion, I would have had to ask for three legions.  But if I had asked for three legions, ahead of the actual invasion, they wouldn’t have taken me seriously.  They would have questioned my competence.  No, I’m afraid a regiment is the most I could expect ahead of the actual invasion.

 

REGIMENTAL COMMANDER

(Attenuated by distance)

Third Gunderland Pikes: Presennnnt PIKES!

 

REGIMENTAL OFFICERS

(Echoing their commander)

Unicorn Companyyyy...

Elk Companyyyy...

Eland Companyyyy...

 

PRESENNNNT PIKES!!!

 

With a synchronized clatter and thud, in perfect coordination, the pikemen advance their pikes to a horizontal position, as if threatening a foe, and the halberdiers spin their halberds through a 360 degree vertical moulinet, then the pikes and halberds snap back to a perfect vertical orientation.

 

Atrius and his officers are favorably impressed.

 

ATRIUS

As an incentive, they’ll be permanently stationed here, and when they retire, they’ll receive land grants.

 

(He takes a big breath and sighs.)

 

My only regret is that if I had gotten a whole combined-arms legion, it would have included a regiment of Bossonian archers.  I’ve had a bad feeling ever since that bastard Connell set fire to my office, and an extra regiment of  archers manning these walls would really make me feel a lot better.

 

FADE OUT:

 

FADE IN:

EXT. EASTERN CIMMERIA – HILLS SOUTH OF HIGH RIDGE, A HALF-DAYS MARCH TO HELLSMOUTH VILLAGE - WARRIORS’ CAMP - SUMMER - EVENING.

 

Conn and the warriors have stopped for the night beside a small stream.  Cook fires are burning merrily while the men make camp and prepare their evening meals. One fire - that of the shield maidens - is apart from the others, but visible from the leaders’ fire.  Erin watches his daughter Ailvi with a resigned look while Conn de-feathers a brace of game hens he bagged earlier on the trail.

 

 

CUT TO:

EXT. EASTERN CIMMERIA – HILLS SOUTH OF HIGH RIDGE - WARRIORS’ CAMP - SUMMER - LATER SAME EVENING.

It is a typical evening in a Cimmerian war-party camp.  In the background, we can here warriors chatting, bragging, joking and arguing.  Someone has brought some wine, and is singing drunkenly.  Conn and Erin sit at the fire, chewing on bones quietly. Unlike the other warriors, they do not make small talk.  A small pot sits in the embers of their fire: water is being heated for bark tea.

The clear notes of a harp drift from the shield maidens’ camp, then a woman’s voice lifts in song.  It is a slow, sad tune, full of sadness, loss and death.  Erin stiffens at the sound, as though in pain. The singer is Ailvi.

Conn looks quizzically at Erin.  Erin catches his eye and grimaces.

 

ERIN

(Petulantly)

What?

 

CONN

(Trying to draw Erin out.)

She called you “father.”

 

Erin glares at Conn.

 

ERIN

What of it?

 

Conn sighs.

CONN

Erin, we used to be friends.  I have no argument with you anymore, nor does Marigan.

(Looks meaningfully at Erin’s maimed hand.)

Those debts were paid long ago, and perhaps too harshly.

 

ERIN

(Sighs, massages his damaged hand.)

I never expected to see you again. I have been rude, I know. My anger is not with you or Marigan, but myself.

 

Erin pauses and stirs some shredded bark into the boiling water.  Conn waits patiently.

 

ERIN

(Not looking at Conn.)

All was not well with me when you showed up at my door, Conn.  My wife, Sive, died a year ago.

 

CONN

The Vanir?

 

ERIN

(Shakes his head.)

The wasting disease was in her womb, the healer said.  There was nothing to be done but hold her hand as she died.

 

Erin sighs and stirs the pot a little more and pulls it from the coals to let the tea steep and cool.

 

ERIN

I wish it had been the Vanir.  It would have been quicker, and I’d have someone to strike back against. But how can you take vengeance on a disease?

 

CONN

That is a heavy burden.

 

ERIN

(Smiles ruefully.)

Would that it was all I bear.  Ailvi, you’ve seen her.  She’s been like this for years. Her heart is frozen, even to me.  Sive was the only one who could break through the ice, draw her into other things than battle. Now . . .

 

CONN

She mentioned someone named Cailte?

 

Erin pauses, staring at the dying flames.

 

ERIN

My son. Cailte was my son.  We’d tried for so long to have children, Sive and me, but her womb only quickened three times in all those years.  The first died in his crib before his second year, the second never saw the light of day.  Sive was nearly crushed.

 

Conn sighs. Death is the constant companion of all in the Hyborean age.

 

ERIN

I know she tried to hide it from me, but I could tell.  For fifteen years, I think we both gave up on ever having children, when the gods smiled on Sive. Cailte was a beautiful boy, all the things men want in a son: Smart, fierce in battle, gentle in the home. Strong, too, but not a braggart or bully.  He was a joy.  And then, six years later, we were blessed again when Ailvi came to us.  For ten years our home was happy beyond anything I’d ever known. Ailvi and Cailte were inseparable.  She idolized him, and he loved her, too. Taught her how to hunt, how to use weapons.  He was so proud to be her big brother . . .

 

CONN

Was?

 

ERIN

(Hate rising at the memory)

He was 16, already man for a year, out hunting alone.  Ailvi followed.

 

CUT TO:

FLASHBACK: 

EXT. NORTHERN CIMMERIA – HILLS SOUTH OF HIGH RIDGE - SUMMER - DAY.

 

A young Ailvi, about ten, steals through the forest, a toy bow in hand.  She sneaks up behind some underbrush and peeks through.  In a clearing is CAILTE, a handsome Cimmerian youth, clad in only a loose kilt and boots.  He bears a short sword and a long hunting spear.  He squats to inspect a wild boar’s tracks, but glances with a smirk over his shoulder at Ailvi’s hiding spot.  He knows she’s there, but he doesn’t mind.  He turns his mind back to the tracks, and trots off in pursuit of pork chops.

Ailvi watches him leave, then trots out to inspect the tracks like her big brother.

 

She takes longer to inspect the tracks than Cailte did, and when she stands, her head is clear above the long grass of the clearing.

 

ERIN (V.O)

A group of Vanir was out hunting as well, and caught her.

 

Across the clearing, a Vanirman appears.  He sees Ailvi, whose back is to him.  She hasn’t heard him yet, and he sprints in pursuit.  She hears the stomp of his boots and the clatter of his armor, and turns to flee, but trips over her toy bow.

She struggles to rise and flee, but the Vanirman is there, hauling her roughly to her feet, twisting her arm painfully.  Other Vanir step out of the woods to examine their captive.

 

ERIN (V.O.)

She was too young for rape, even for the Vanir, so they decided to make her a slave.

 

The Vanir argue amongst themselves over the girl, who struggles and yells defiance and for her brother.

 

ERIN (V.O.)

Cailte heard her screams, and came to her rescue, as any brother would.

 

Cailte, who has spotted the wild boar, is lurking in the bushes, making ready to spear the beast, when the boar is spooked by Ailvi’s cries.  Cailte eyes go wide in fear as he realizes what the yells mean.  He runs back to the clearing, and bursts from the forest just as one of the Vanir, annoyed by Ailvi’s cries, brutally backhands her across the mouth, stunning her.  Cailte is enraged and charges.

 

ERIN (V.O)

There were eight of them, but that didn’t stop Cailte.  He tore into them, killing six and driving off the last two.

 

Cailte sprints across the clearing and hurls his hunting spear, killing one of the Vanir.  As he goes down, four of the remaining warriors charge him as three hang back to guard the still stunned Ailvi.  Cailte reaches the first Vanirman, who is swinging a massive two-handed sword at him.  Cailte ducks under the blow, comes up inside the Vanirman’s reach and rams his short sword up through the Vanirman’s jaw and into his brain.  As the first Vanirman goes down, Cailte draws his hunting knife and hurls it at the second, who is closing with a longsword. The knife flies true, and strikes the Vanirman squarely in his chest, piercing his heart. The second Vanirman goes down, but twists as he does, and so strikes a glancing blow on the back of Cailte’s thigh as the youth leaps past him. Cailte stumbles from the blow, but rolls with the fall, coming up in front of the third Vanirman.

The third Vanirman has just seen three of his friends die at the hands of this Cimmerian boy and is mad with rage. He launches a flurry of blows at Cailte with his sword in one hand and a dagger in the other.  Cailte dodges and twists, looking for an opening.  The fourth Vanirman has closed by this time, and gets behind Cailte with an axe.  The fourth Vanirman swings to decapitate just as Cailte’s injured leg gives.  The third Vanirman jumps in to gut Cailte with his dagger as Cailte drops, but loses his head to the fourth Vanirman’s axe. He drops his weapons and dies.

A little stunned by this gaffe, the fourth Vanirman stares as the headless corpse of his friend dropping. Cailte rolls to one side, avoiding the body and grabbing the fallen dagger and hamstringing the fourth Vanirman.

The fourth Vanirman drops, screaming as his now useless legs fold under him.  Cailte gets to his feet, picks up the third Vanirman’s longsword and limps towards the remaining three Vanir, dropping the dagger.

Two of the remaining Vanir look at each other in amazement, then charge, swords raised high.  Cailte blocks the first blow, dodges one from the other Vanirman, then swings in return.

Their blades clash again and again, and blood drains relentlessly down Cailte’s leg. Cailte is visibly tiring and weakening.  The fifth Vanirman swings low.  Cailte barely deflects the blow, but on the heels of it is one from the sixth Vanirman, which snaps Cailte’s sword and slides between his ribs. The fifth Vanirman steps back and waits for Cailte to go down, but Cailte barely acknowledges the wound. He steps forward and smashes the pommel of his broken sword into the fifth Vanirman’s nose then spins and lodges the broken blade in the throat of the sixth warrior.  The fifth Vanirman drops his sword and stumbles off into the forest, his face bleeding profusely.  The sixth Vanirman falls.

Cailte bends and picks up a sword. He stumbles a bit, and has gone deathly pale, but turns anyway to face the remaining Vanirman.

The eighth Vanirman looks at his fallen comrades, then the Cimmerian specter of death that is advancing on him, then the child all this fighting was over.

She isn’t worth it.

The final Vanirman drops Ailvi’s arm and flees into the woods after his friend with the broken face.

Seeing this, Cailte lowers his sword and smiles at his sister.  Ailvi runs towards him.

The fourth Vanirman, unable to walk or even stand, picks up a fallen dagger and hurls it.

Cailte’s smile turns into a grimace as Ailvi reaches him.  He turns, falling, and Ailvi sees the hilt of the dagger protruding from his back, just under the left shoulder blade.  Ailvi screams as Cailte falls at her feet.

She kneels by him to hold him, tears starting to run down her face.  She puts her hand on the knife protruding from Cailti’s back, but looks up, and her eyes fall on the Vanirman who just killed her brother.  The Vanirman, his face clenched in a grimace of pain and hate, unable to climb to his feet, is hobbling on his hands and knees towards one of the loose weapons, clearly intending to pick it up and complete his slaughter of the children of Erin.

Aivi’s face congeals into a mask of hatred, and she rises to her feet. Still grasping in her right hand the knife that killed her brother, she pulls it from his back as she straightens, then begins walking toward the Vanirman.  The latter, seeing that he won’t be able to reach the weapon he was crawling toward before Ailvi reaches him, straightens up to kneel erect on his knees, and spreads his arms in a wrestler’s stance.  He grins evilly, anticipating ripping the silly girl apart with his bare hands, and makes beckoning gestures with his fingers.

Angry determination joins hatred on Ailvi’s face as she speeds up her walk, then converts it to a trot.  Just before she comes within range of his long arms, she skips sideways, to her right, then pirouettes clockwise, so light-footedly it almost seems like a dance step.  As she momentarily passes within range of his arms, she is already passing him on his left, and he cannot easily turn to grab her.  Her face bears the exalted expression of a singer or dancer executing a particularly difficult and beautiful passage.  Her right hand, bearing the knife, licks out for a brief instant, hardly seeming to touch him as she passes behind him.  But blood suddenly spurts from his neck. 

He clamps his hand to the wound, but blood continues spurting between his fingers.  Painfully, he turns on his knees to face the girl who has just killed him.

 

CUT TO:

Ailvi, out of range of any possible dying lunge from the crippled Vanirman, is standing crouched forward glaring at him, watching him with hateful avidity, greedily drinking in every instant of his death, savoring it, committing it to memory so she can savor it again at her leisure.

 

                   AILVI

              (Jeering)

          Killed by a little girl!  No Valhalla for you!

 

CUT TO:

The Vanirman, staring in horror back at Ailvi, is excruciatingly aware of his situation: ignominiously slain by a slip of a girl, who is enjoying his death as high entertainment.  Then his face goes slack, his eyes glaze and roll up, and he topples to the ground.

 

CUT TO:

FULL SHOT.

The “high” fades from Ailvi’s face, to be replaced by anger and disgust.  She sinks to her knees, picks up a rock, and begins banging it against the knife that killed her brother.  After some hard work, she succeeds in breaking the blade.  She rises to her feet, contemptuously tosses the broken blade onto the corpse of the Vanirman, and drops the hilt into her belt pouch as she trudges back to her brother’s body.  Again she kneels by Cailti, but her cheeks are dry, her face is empty rather than grief-stricken.  All is ashes.

 

 

END OF FLASHBACK

 

CUT TO:

EXT. NORTHEASTERN CIMMERIA – HILLS SOUTH OF HIGH RIDGE - WARRIORS’ CAMP - SUMMER - EVENING - CONTINUOUS.

 

ERIN

We found Cailte’s body the next day, but Ailvi was missing. We feared she had been taken as a slave, as we later learned the Vanir had intended.

 

Conn is appalled. Death and war are common in Cimmeria, but such a thing to happen to a little girl is horrible.

 

ERIN

Two days later, she came home, covered in blood and carrying a sword. She told us everything.  How she’d held Cailte as he died, then killed the crippled Vanirman as he tried to crawl away.  How she cut his throat.  Then pulled Cailte’s short sword from the head of the first Vanirman and hunted the other two down, gutting each and leaving them to die slowly.

 

CONN

Crom’s blood!

 

ERIN

She’s been like this ever since.  Cailte may have saved her from the Vanir, but in the end, he failed. When he died, Crom’s frost fell on her heart. Now only the heat of battle thaws it, and that less and less each time. Sive was the only one who could reach through the ice, to the place where my little girl still lived. And now she’s gone, and the ice claims my daughter.

 

They sit silently for a moment as Erin pulls two wooden cups from his pack and pours tea into them.

 

ERIN

So when you showed up at my doorstep, all those memories came back as well, and threw their weight on my already grieving heart, I, well, I was not hospitable.

 

CONN

I’m surprised you didn’t kill me.

 

Erin shakes his head.

 

ERIN

I couldn’t, much as I wanted to strike out at someone, anyone.  Conn . . . I cannot face this life alone, without my son, my wife, and this ice statue who was once my daughter . . .

 

CONN

What of your people, your men?

 

ERIN

They respect me, some fear my ill fortune, but on the whole, they do not like me.  I am a good leader, but I have never been completely accepted by the High Ridge tribe. Except by Sive, and now . . .

 

Erin looks at Conn, his face completely controlled.

 

ERIN

Is there still bad blood between us, Conn?  We’ll visit Hellsmouth village tomorrow, then the holdings of the Fieldstone Clans, then your village in another week . . . Does Marigan hate me still?

 

CONN

(Sighs.)

That was long ago.  And I don’t think Marigan ever really hated you.  I even think she missed you, once the anger wore off.  Mind you, that took a few years, but . . .

                       

 

ERIN

Heh! That sounds like Marigan.

 

He looks at his hand for a moment.

 

ERIN

You know, I think she actually did me a favor that night.

 

CONN

What do you mean?

 

ERIN

(Grins)

I learned a few things: I’m not Crom’s gift to women, and I’m a real ass when I’m in my cups.

 

CONN

Ha! I could have told you either of those!

 

ERIN

You did, several times, I believe. But I didn’t learn the truth behind your words.  It cost me two fingers to earn that wisdom.

 

CONN

And?

 

ERIN

(Imitating a younger Marigan)

And to keep my hands to myself and stay out of the ale-pot!

 

The conversation pauses as they both sip their tea.

 

ERIN

That’s why we’re drinking tea. Because I don’t like myself when I’m drunk.  And it’s too easy to drink too much.

 

CONN

You’ve grown wise, my friend.

 

ERIN

Friend. I think I’d like that.  Friends!

 

CONN

Aye!

 

With that they clack their wooden cups of tea together in a toast.

 

 

CUT TO:

INT. EASTERN CIMMERIA – HELLSMOUTH VILLAGE -- INSIDE THE MENS’ LODGE - SUMMER -- EVENING.

 

Oin, the Hellsmouth headman, and the Hellsmouth men sit around the central firepit of the lodge. They are oddly quiet and orderly for Cimmerians: There is no boasting, no clamor of voices for Oin to silence, indeed, the men don’t seem very curious of Conn and the High Ridge warriors.

Conn and Erin stand across the pit from Oin, addressing the men.  Koivoinen lurks in the shadows behind Oin, watching the visitors.  Erin spots Koivoinen, and notes his non-Cimmerian heritage with a start. Erin looks quickly about for other foreigners, and Koivoinen scowls.  There are no other foreigners, but when Erin looks back at Koivoinen, the shaman has changed.  His almost-curly hair is straight black, shot through with streaks of white, and his eyes are now a Cimmerian ice-blue. Puzzled, Erin studies the shaman for a moment longer, but now Conn is speaking.

 

CONN

Men of Hellsmouth, I bring you greetings from Blackwater Creek Village.  Greetings and this -

 

Conn reaches into the tube at his waist and brings out the Black Arrow.  The crowd mutters to itself, shocked, as the men of other villages have, but there is something muted about their reaction.  Conn and Erin note this and exchange a glance.  Conn opens his mouth to continue, but Oin interrupts.

 

OIN

(In a friendly, almost charming tone.)

It’s those damned Aquilonians at Venarium, isn’t it?

 

CONN

(A little surprised.)

Ah, yes.  We think they –

 

OIN

(Interrupting again, still a little too friendly.)

Yes, I’m surprised no-one has done anything before.  But the Arrow is whole, are we not at war with them yet?

 

CONN

No, my headman, Dorbha, is calling for council first to –

 

OIN

(Interrupting yet again.)

Wise, very wise.  Well, I don’t think we need to hear any more.  I’ll need four warriors.

 

Four warriors immediately stand.

 

ERIN

Headman Oin, the Pledge calls for FIVE warriors to accompany the headman from each tribe for council.

 

OIN

I know what the Pledge calls for.  There will be five there.  Now, you and your men may bed down here.  It is warm and dry, and some maidens will bring you food shortly.

 

Conn and Erin exchange another glance as the warriors file out.  There is something very strange going on, but neither wants to discuss it here.

 

 

CUT TO:

EXT. EASTERN CIMMERIA – HELLSMOUTH VILLAGE -- INSIDE THE MAIN GATE -- SUMMER -- DAWN.

 

Conn, Erin and the High Ridge warriors wait while Oin and the other Hellsmouth villagers see them off.  Ailvi is clearly uncomfortable and anxious to leave.

 

CONN

We’d be honored by your company, Headman Oin, but we have a few more villages to visit before we return to my village for the council.

 

Oin nods, smiling ruefully.  He’s still just a little too disarming, a little too eager to please them and set them at ease.

 

OIN

That’s quite alright.  My men and I have a few things to take care of before we can leave anyway.  We will meet you in Blackwater Creek Village in a week, then?

 

CONN

Yes, all the headmen should be have arrived by then.

 

OIN

Well, I’m sure you’re anxious to be off. Let’s get those Aquilonian bastards, eh?

 

CONN

Um, aye.  See you in a week, Headman.

 

Ailvi has had enough.  She turns with a derisive snort and stomps out the gate.  Conn and Erin nod to Oin and follow.

As they disappear into the woods, Conn looks back over his shoulder. Oin is still standing there, waving in a most friendly, most un-Cimmerian way. Soon the Cimmerians are lost in a sea of green.  As they tromp down the twisting trail at a steady jog, Ailvi drifts back from the head of the column to have word with her father.

 

AILVI

I did not like that place.  There is a smell there, as though something foul has been disturbed.

 

CONN

I noticed it too, lass.

 

Ailvi bristles a bit at being called “lass,” but says nothing.

 

AILVI

They did not act as they should, either.  They were too . . . friendly.  Too ready to join your cause, Conn of Blackwater Creek.

 

ERIN

I’d heard some strange rumors about that clan, old wives’ tales mostly, but now I wonder.

 

CONN

Old wives sometimes let on more than we know in their tales, old friend.  What have you heard?

 

ERIN

We had good relations with them until a few years ago, but then their headman, Colin, was killed by a wolf, maybe three years ago.

 

CONN

A wolf?

 

ERIN

Aye, there’s something odd about it, though.  Colin was a mighty warrior, and a good leader of men, but he died in his bed, his throat torn out.

 

CONN

How many others did the pack kill?

 

ERIN

Now, that is the strange part: he was the only one.  No one raised alarm, nor were any wolves killed. It’s as though a lone wolf snuck into the village, killed Colin, then snuck back out.

 

CONN

(Puzzled)

Crom! And Oin, he’s the new headman?

 

ERIN

(Snorts.)

Son of Brion the hunter.  His father was a good man, but Oin is weak of spirit and suspicious, easily cowed — or at least he used to be.  Never thought much of him, can’t understand why he was chosen to lead.

                                 

AILVI

He will bear watching, then, at council.

 

With that, Ailvi steps up her pace and heads towards the front of the column.

 

 

ERIN

It’s odd, all right.

 

CONN

The Hellsmouth clansmen?

 

ERIN

Aye, but more so my daughter.  Since you came with the Black Arrow, she’s spoken to me more than she had in the last two years.

                       

CONN

Maybe this is what she needed: To get away from the bad memories your village holds of the deaths of Sive and Cailte.

 

ERIN

Maybe. Whether the Aquilonians are the threat you believe them to be or not, if your calling forth the Pledge of the Black Arrow can give me my daughter back, then I’ll have much to thank you for, my friend. More than you can ever know.

 

They jog on through the dark Cimmerian forest in thoughtful silence.

 

 

FADE OUT

 

FADE IN

EXT: CIMMERIA — NORTHWESTERN FOOTHILLS — BLACKWATER CREEK VILLAGE — SUMMER - NOON.

 

Conn and the Northeastern Cimmerian headmen and warriors are walking through the gates in disorganized clumps.  Many of the warriors are rubbernecking and gawking at how things are different here from their own villages. The male warriors leer at the women, and the female warriors leer at the men; and the leer-ees often leer back.  Some of Conan’s tribesmen and women are anxious, and regard the visiting warriors and headmen as rivals and threats.  Glares are exchanged, but no harsh words or blows are exchanged - yet.

The headmen – Erin, FITHEL, LUGAID the Bald, MADAN Hammerhand, AED and AEBBIN - are all together, following Conn towards the Men’s Lodge, where DORBHA, the Blackwater Creek headman, stands waiting.  A group of ten other headmen are grouped behind him, sizing up the Northeastern headmen. 

 

DORBHA

Greetings, headmen and warriors of Cimmeria. I thank you for coming.

 

FITHEL

(Intoning)

Greetings, Dorbha of Blackwater Creek.  We have come in answer to the Call of the Black Arrow.  I pray you did not issue this call lightly.

 

DORBHA

(Ignoring the near accusation.)

We have much to discuss, but first -

 

(Gestures to a small group of Blackwater Creek tribesmen.)

 

- my kinsmen here will show you and your men to your quarters, where you will be given wine and ale to clean the dust from your throats.  We will meet back here for the evening meal and begin our deliberations.  In the meantime, be welcome with full hospitality, fellow Sons of Crom.

 

The headmen nod approval at Dorbha’s hospitality, and each - except Erin, who stays with Conn - pairs off with one of the Blackwater Creek villagers, who lead them away.

 

CONN

Come, Erin. You’ll stay with me and Marigan.

 

ERIN

(Uncomfortable.)

Is that wise, Conn? What if –

 

CONN

What if.  If she still holds to her grudge, then we’ll find someplace else for you to stay.

 

ERIN

But -

 

CONN

But nothing. If there’s going to be trouble, we might as well dive right into it.

 

ERIN

Ha! You haven’t changed a lick, Conn. Facing Marigan again won’t be as hard as that time we crossed paths with that mother cave bear!

 

Conn looks askance at Erin.

 

ERIN

Well, maybe the bear was a LITTLE less dangerous.

 

CONN

Believe me, I know. I married her.

 

ERIN AND CONN

(In unison)

Because the bear already had a mate!

 

Laughing, they head off to Conn’s smithy.  Ailvi dismisses her shield maidens and, with a curious look on her face, follows Conn and Erin.  Noises of a fistfight breaking out and headmen trying to quell the altercation drift in from off-screen.

 

CUT TO:

INT: CIMMERIA — BLACKWATER CREEK VILLAGE — CONN’S SMITHY — SUMMER — EARLY EVENING.

 

The interior of the smithy is as seen in BIRTH, stock set.  Conn sticks his head in through the door to the smithy, casting a cautious eye about. Sounds of someone clattering around come from an off-screen room.

 

CONN

(Pulling Erin inside. Whispering)

Wait here.

 

Ailvi stands in the doorway just behind her father, her curious expression juxtaposing his uncomfortable demeanor.

 

ERIN

No, maybe I ought to stay somewhere else, Conn.

 

AILVI

(Startling her father, who didn’t realize she’d followed.)

No, father, I want to meet the woman who chased you out of this village.

 

Conn and Erin exchange glances, and Erin is just about to speak when Marigan walks into the room, her arms full of furs. Picking her way through the smithy, she doesn’t notice who is there at first.

 

MARIGAN

(Distracted)

Brigidda, is that you?  I need your help, Conn will be back any moment and . . .

 

Marigan looks up, notices Conn and his guests, but doesn’t recognize Erin.  A wry smile crosses her face.

 

MARIGAN

Speak of the devil.

 

She and Conn both break into grins as he steps forward to give her a passionate kiss and hug her around the furs. They break apart, clearly having missed each other dearly, and Conn steps back, a mischievous look in his eye.  She catches it, and raises an eyebrow at him.

 

MARIGAN

All right, you old pirate, I recognize that look. What are you up to?

 

CONN

Nothing! Here, these are our guests -

 

Marigan gives him one last suspicious look and steps forward to greet Erin and Ailvi.

 

CONN (CONT’D.)

– from High Ridge.  This is Ailvi, and her father -

 

Marigan recognizes Erin, drops her load of furs and leaps into his arms with a shriek of joy. Erin isn’t sure of her intentions for a moment and cringes, but her laughs, sisterly hugs and pecks on the cheeks convince him. Years of care drop from his face as he roars with laughter and good cheer, twirling and dancing with his old friend around the smithy.  Conn joins in the laughter, glad that the reunion is going so well.

Ailvi blinks. She hasn’t seen her father like this since before her brother died.  Slowly, a small smile cracks her face, and a chuckle escapes her lips.

 

FADE OUT

 

FADE IN:

EXT: CIMMERIA — NORTHWESTERN FOOTHILLS — A CLEARING OUTSIDE BLACKWATER CREEK VILLAGE — SUMMER - EVENING.

 

The headmen and warriors of the neighboring Cimmerian tribes sit around the remains of a large firepit, where their earlier dinner had been cooked.  The Blackwater Creek men and a few female warriors stand behind Dorbha, who is answering questions from the crowd of some 100 warriors and headmen, mostly hostile to the idea of the threat of Aquilonians at Venarium.

 

DORBHA

- and others have had worse run-ins with them. Donall, here, of Rocky Valley, found a half-dozen of them hunting on Rocky Valley land -

 

DONALL

Aye, and when I told them they were poaching, they said it was EMPTY land, as though the Rocky Valley clan didn’t even exist!

 

MADAN

Bah! What are six archers to the Clans of Cimmeria?  They pose no threat.

 

DORBHA

Six archers alone, no, but more and more Aquilonians move into Venarium each year, hungry for our trees for timber. Hungry for the pelts we sell them.  Where will their hunger end?  Ten years ago Venarium was little more than five small cabins, a wall and a well.  Now it is larger than some of your own clanhomes!

 

The crowd murmurs uneasily at this thought.

 

LUGAID

Madan is right, we’ve no reason to suspect they want more than to trade with us.  Are we cowards, then, to fear these soft cityfolk?  Are YOU a coward, Donall of Rocky Valley?

 

The crowd murmurs even louder at this, and a few warriors shout in agreement.

 

DONALL

(Bridles at the near accusation.)

No, and I’m no fool, either, unlike -

 

Suddenly there is a disturbance at the edge of the council circle as Connell, Conan and their companions run up, bursting through the crowd, panting.  Morg is wearing his new helmet.  Conan and Donner seem faintly embarrassed to be with him.

 

CONNELL

(Trying desperately to catch his breath.)

Hold!

 

The assembled warriors react with indignant alarm.

 

MADAN

Who is this?  What is this interruption?

 

Dorbha gestures for everyone to settle down.

 

DORBHA

This is Connell, son of Conn; Conan, Connell’s son, and Morg, son of Padruig the Elder.  They have been spying in Venarium on my orders.

 

WARRIOR 1

Spying?  The work of sneaks and cowards!

 

WARRIOR 2

(Pointing at Morg.)

And what in the seven hells is that thing on his head?

 

Dorbha glares at Morg, who can’t see him because of the cheekplates on the helmet.  Conan catches the look, reaches out and pulls the helmet directly off Morg’s head.  The indignant expression leaves Morg’s face immediately when he sees Dorbha pointing an angry finger at him.

                  

 

LUGAID

Is this what the men of Blackwater Creek have fallen to, skulking like thieves?  Have you not -

 

ERIN

Do you sound a war horn when stalking an elk, Lugaid?  Or tell the Vanirmen how many warriors you’ll be sending against them and on which day?  Knowledge of your enemy is as much a weapon as a sword, Lugaid of Fell Hollow!

 

 

MADAN

But the Aquilonians are not our enemies!

 

Conan steps forward with a dangerous glint in his eye.

 

CONAN

They are, Headman.  I have seen with my own eyes their foul plan, and they must be stopped.  Now.  As you will soon see.

 

LUGAID

(Contemptuous)

What is this boy doing here, in a meeting of warriors?

 

Conan bridles at the slur on his manhood and, knotting one huge fist, takes a step toward Lugaid.

 

CONNELL

My son is a man, and a blooded warrior with more kills than you have missing hairs, Lugaid the Bald!

 

AILVI

Men!  Always fight each other first, enemies second - if they remember!

 

DORBHA

The shieldmaiden is right.  Let us at least hear what they have learned before we let this council break down to trading blows.

 

Lugaid starts to say something nasty back to Dorbha, but is drowned out by the others voicing approval.  Lugaid and Madan exchange a glance, then reluctantly give in.

 

MADAN

Very well, but I don’t see what words they could speak to move me to take warriors away from my clanhome to attack a bunch of merchants.

 

CONNELL

(Glowering)

We have more than words, Madan Hammerhand, -

 

He reaches into his pack and removes the map stolen from Venarium.

 

CONNELL - CONT’D

- we have proof!

 

Connell throws the map at Madan’s feet where it unfurls, face up.

 

MADAN

(Confused.)

What is this?  I don’t understand.

 

LUGAID

(Pointing at the map where a large seal is stamped in the corner.)

I know one thing: THAT is the Imperial Seal of Aquilonia.  I saw it when the city folk made treaty with us when they first set up the trading post.  Where did you get this, Connell?

 

CONNELL

From the office of the garrison commander himself!  My son, Conan, found it when we -

 

MADAN

(Interrupting.)

That’s fine, but what is it?  A decoration of some sort?

 

The headmen gather around Madan to look at the map.

 

CONNELL

(Moving to point out features on the map.)

It is a map, a drawing of the whole of Cimmeria.  See, here is Venarium, here Rocky Valley, here Grimfells, here -

 

LUGAID

(Pointing to the troop-movement symbols Conan noticed earlier.)

And what are these, then?  They look like little groups of people.

 

CONAN

That is the proof we spoke of:  Those are troops, and the arrows show where the Empire plans to move them when they invade!

 

AED

What!?

 

AEBBIN

Don’t be silly, those could be anything.  They could be . . . merchants!  This could show where they intend to send trade missions!

 

MADAN

And that’s assuming you are right about this being a, what did you call it? A “map.”  I still say it is some sort of decoration.

 

Conan has had enough.

 

CONAN

Are your clans choosing fools for headmen now?  Have you grown so soft with the Aquilonian luxuries that you’d trade your freedom for them?  Are you blind to what is going on here?

 

Madan, Aed and several of their supporters glower and bristle at this accusation.

 

MADAN

(Jerking a thumb at Connell.)

HE says you are a man, but you speak before thinking, like a boy.  It is you, all of you who would divert our strength from the Vanir to chase off these fat, idle merchants, all on the idea that this is more than some store-clerk’s wall-hanging!

 

AED

No, Madan, I think they may well be right.  I’ve been to Venarium.  I’ve seen how they decorate their homes, and nothing, but nothing gets the Imperial Seal unless it is very, very important.  And if I read this right, they’ll go on to take Asgard and Vanaheim!

 

HEADMAN #1

Vanaheim they can have!

 

A few warriors and headmen chuckle at this small joke, but they are met with many glares.  The crowd is starting to get serious, and tempers are heating up.

 

LUGAID

I agree, those are NOT merchants pictured there -

 

MADAN

Maybe the merchant is in the middle, those COULD be the bodyguards

 

LUGAID

Then where are the pictures of the pack animals, and of trade goods? 

 

FITHEL

Aye, and even if you’re right, Hammerhand, do we want Aquilonians traipsing about our lands with armed bodyguards?

 

MADAN

So we send ‘em packing.  Come on, headmen, these are AQUILONIANS we’re talking about.  They’re no match for our warriors.

 

CONN

One on one, true. One of us against ten of them, true again.  But there are a LOT of them.

 

CONNELL

From what I’ve heard, and from what I’ve seen, they outnumber us about 200 to one.

 

Madan begins to look concerned, and an uneasy murmur runs through the assembly as Connell drives his point home.

 

CONNELL

And that’s their young warriors facing all of us, warriors, wives, elders and children.

 

Madan pales visibly and looks to Aed for support.  There is a disturbance near the entrance to the hall.

 

AED

But how can we face those kinds of numbers?

 

The disturbance intensifies as Oin and Koivoinen make their way to the middle of the gathering.  Oin is a glassy-eyed picture of Cimmerian hero-hood, and Koivoinen is in his Cimmerian “shaman” form.  Ailvi spots him immediately and bristles.

 

OIN

We face them as Cimmerians, standing our ground and we send their souls screaming to the devils!

 

LUGAID

(Pained)

Who the Hell is THIS?

 

CONN

This is Oin, Headman of Hellsmouth, though I don’t know who –

 

OIN

(Gesturing to his crew)

These are the chosen warriors of my village, and our shaman, Koivoinen.

 

AILVI

Shaman?!  What good is he?

 

CONAN

Isn’t he kind of scrawny for a war council?

 

MORG

(Nods in agreement.)

Shabby, too. Needs some new clothes.

 

OIN

He is a wise man, and has led us in the ways of Crom!

 

AILVI

Leads you?  Crom needs no one to lead his people.  We choose our own paths!

 

MADAN

The shieldmaiden is right, we’ve no time for more nonsense –

 

DORBHA

(Getting hot)

I didn’t call on the Black Arrow for “nonsense,” Madan!

 

Cimmerians are a headstrong bunch, and this group more cantankerous than most. Koivoinen senses the meeting turning against him already, and knows he must act quick or never gain control.  His eyes glow faintly, but no one seems to notice.

 

KOIVOINEN

(Interrupting)

True, Madan Hammerhand, but some of us can see deeper into the spirit world than others. I did not choose this, but my spirit guide sends me visions, and I have seen what will become of Cimmeria if we don’t act now. Venarium will become the capital city of the newest Aquilonian province: The hills of Cimmeria! Crom’s name will be forgotten and those of our children who are not made slaves will forget our ways and grow soft in the decadent cities!  All this I have seen, but it need not be if we fight! Now!

 

The crowd of warriors is silent, contemplating his words, their eyes glassy as his spell sinks in. A loud CLANG! rings out, breaking the spell as Morg’s helmet drops from Conan’s numb fingers to clatter on the ground.  Morg yelps and scoops up his prize, alternately inspecting it for damage and glaring at Conan. Koivoinen, too, glares at Conan, and a murmur arises from the crowd.  The spell is broken, but they are convinced.

 

MADAN

(Nods his head.)

I still say we’re overreacting, but, maybe you are right, shaman.  There IS a danger.

 

FITHEL

Aye, it’s time for action.  If nothing else, it’ll be a good fight!

 

Ailvi and Conan nod in agreement, and a rumble of approval rolls through the clearing.

 

DORBHA

(Formal, holding a Black Arrow above his head.)

Under these stars, before the eyes of Crom, are we in agreement that Venarium must be destroyed?

 

ALL

AYE!

 

Dorbha flexes his still-powerful arms and the Black Arrow shatters.

The various chieftains and headmen split off with their men, issuing orders.  Each headman breaks his own Black Arrow and gives it to his men who will return to their villages to summon all the warriors to war.  Erin gathers his group about him.  Ailvi, who is certain she will be sent with the messengers, has her arms crossed and a sour, surly look on her face. Erin toys with his tribe’s Black Arrow, looking alternately from it to his daughter’s face and back again, saying nothing.  Goll breaks the silence.

 

GOLL

(Grim.)

So it’s war, then.

 

ERIN

Aye.  We’ll need just about everyone.

 

GOLL

But what about the Vanir?  What if they attack while we’re away fighting these outlanders?

 

Erin casts a sharp glance at Goll then nods.  He’s made his decision.  With a quick movement, he snaps the arrow in two.

 

ERIN

I think we can deal with that.  Moreover, I think you will handle it very well.

 

Erin hands the broken arrow to a very surprised Goll.

 

GOLL and AILVI

What?!

 

ERIN

Goll, I need you to go. Take two of the men, and two of the shieldmaidens, Daila and Gwern, I think.

 

AILVI

Daila and Gwern?  But –

 

Erin nods as Goll stares dumbfounded at the Arrow in his hands.

 

ERIN

Yes, Tarth of the Aesir knows them to be of our tribe, and he trusts you, Goll.  Ask him, in my name and on my honor, to harass the Vanir mercilessly.  Make them forget the Cimmerians for awhile, just a short while, so we can deal with these outlanders.  Tell them all you have seen and heard here.  They hate the Vanir as much as we do, but if they hesitate, tell them the Aquilonians plan to invade Asgard as well.

 

AILVI

So Daila and Gwern are to be hostages for your good word?

 

ERIN

(Sighs)

No, daughter, they are to be emissaries.  They will act as sub-commanders under Goll.  The Aesir know no difference between men and women when it comes to battle, but Tarth knows Daila and Gwern are daughters of two of our most important families.

 

GOLL

And what if something goes wrong?

 

ERIN

Ailvi trained them.  They can handle themselves.

 

Ailvi is surprised again at her father’s recognition of her prowess as a warrior, and the abilities of her friends.

AILVI

You said as sub-commanders?

 

ERIN

Tarth knows and trusts Goll, well, as much as he trusts anyone who isn’t Aesir. We’ll send ten of your warriors, Ailvi, and another ten of the men to support the Aesir.  That will convince them we’re serious.  The remainder of your warriors will guard the village, just in case.  The remaining male warriors will return here immediately.  Goll, I’m trusting you with the safety of our village.  Get the Aesir to keep the Vanirmen’s attention.  Make sure we have a home to return to.

 

Goll is torn.  On the one hand, he wants to join the war against the Aquilonians, but on the other he is flattered by the trust and responsibility Erin has given him.  He merely nods, smiling grimly, and withdraws to carry out his orders.  Ailvi turns to one of her warriors.

 

AILVI

Tell Daila and Gwern.

 

SHIELDMAIDEN

You’re going along with this?

 

AILVI

It’s a good plan. Go.

 

The shieldmaiden runs off, leaving Ailvi and Erin, momentarily alone in the crowd of warriors and headmen.  Ailvi turns back to her father, a little concern and confusion - but only a little -showing on her face.

 

AILVI

Father, I –

 

ERIN

I know what you are going to ask.  Ailvi, I’ve been talking to Conn and Marigan, my old friends, and thinking a lot. About Sive, about Cailte, and about you.  The simple fact is they are dead, and you are not.  You are not the little girl I still see you as, and you never will be again.  What you are is an excellent warrior, one of the best.  If this path makes you happy, I cannot stop you, nor should I try.  But ask yourself, daughter, if you are truly happy on this path, and know that I will always love you.

 

With that, Erin turns and heads back to the inner circle, where the headmen are reforming to discuss strategy.

Ailvi watches him go, her emotions in turmoil.

 

 

FADE OUT

 

FADE IN

 

INT: CIMMERIA — BLACKWATER CREEK VILLAGE — CONN’S SMITHY — SUMMER — THE NEXT MORNING.

 

Spirits are high in Blackwater Creek village, and the smithy is bustling as the Cimmerians prepare for war.  Conn and Connell are beating dents out of armor, mending chainmail and repairing weapons.  Conan pumps the bellows, totes firewood and generally helps out much as an apprentice might.  Erin is meeting with the headmen, so Ailvi is helping Marigan sharpen weapons in a corner while Brigidda minds the customers.  Ailvi is working hard, but she’s distracted.  Marigan studies her as she sharpens a battle-axe.  Ailvi lost in her thoughts, smiles to herself.

 

MARIGAN

You have a pretty smile, but I get the feeling you don’t use it much.

 

AILVI

(Startled, frowns at the intrusion.)

No.  Not much to smile about.

 

MARIGAN

(Smiles knowingly.)

Hmm.

 

They work on in silence for a moment.

 

AILVI

(Looking at her work, not Marigan.)

I . . . You know my father, don’t you?

 

MARIGAN

Oh yes, he wanted us to marry, once, but I loved Conn, and, well, things got a little ugly.

 

AILVI

You were the one who took the fingers from his sword hand?

 

MARIGAN

(Sighs, rueful at the memory.)

Yes . . . The night before I was to wed Conn, something in Erin snapped.  He’d always been such a hothead, and I’m afraid I’d broken his heart. Conn and Erin were great friends, but they’d been arguing a lot since we were betrothed, and Conn refused to invite him to the bachelors’ celebration; not that Erin would have gone anyway.  You know how some people get jolly when they drink, and others get angry?

 

Ailvi nods.

 

MARIGAN

Well, your father gets angry, and that night he got drunk, and angry, then drunker and angrier.  Conn was drinking as well - it was his bachelors’ night - and I guess Erin decided he wasn’t going to let our wedding happen.  He burst into the Men’s Lodge and knocked Conn out with one blow. Conn’s friends tried to stop him, but Erin fought his way out and burst into my maidens’ celebration.

 

Ailvi’s eyes are wide, she had no idea her father was capable of such brash idiocy.

 

AILVI

MY father?

 

MARIGAN

Oh aye, he was a different man then.  And there he was, burst into the Women’s Sacred Circle, drunk, angry and covered in blood and bruises.  Before anyone could do anything, he scooped me up - I’d been drinking, too - and ran off into the forest.

 

AILVI

Crom!

 

MARIGAN

He didn’t get very far, though.  The shock wore off pretty quickly and I hit and bit him until he dropped me.

 

AILVI

So how did he lose his fingers?

 

MARIGAN

He wouldn’t believe me when I told him I didn’t want to go with him. I’d pulled out my knife as soon as he had dropped me, and when he tried to grab me, well, I stopped him.  I think that’s when he knew he’d gone too far.  I ran back to the village, and he never came back.

 

AILVI

He did all that, and yet you forgave him?

 

MARIGAN

Don’t be mistaken, it took years. But he’d been a good friend for years as well. He was the first to befriend Conn when he came here. Forgiveness doesn’t come easy.

 

Ailvi is silent for a moment, then a tear tracks down her cheek.

 

AILVI

No, it isn’t. Some don’t deserve it. Ever.

 

MARIGAN

The Vanir, for killing your brother?

 

AILVI

No. Me. I killed him.

 

MARIGAN

What are you talking about, girl?

 

AILVI

I wasn’t supposed to follow him on hunts, I knew that! If I hadn’t been there, the Vanir wouldn’t have caught me, and my brother would still be alive! And then maybe my mother would be alive as well!

 

Ailvi cries quietly to herself.  Marigan waits a moment or two, then puts down her whetstone.

 

MARIGAN

Ailvi, look at me.

 

Ailvi looks up, tears streaming down her face.

 

MARIGAN

If you hadn’t been there, then the Vanir would have been on him all at once, and he’d have died anyway.  People die, Ailvi, and not you, me, Crom or the Goddess can stop it when it’s a person’s time.

 

Ailvi tries to speak, but only sobs.

 

MARIGAN

You’ve been carrying this for a long time, haven’t you.

 

Ailvi nods.

 

AILVI

Since my brother died.  I tried to talk to my mother about it, but it hurt too much.  Then she died.  I’ve tried so hard to avenge him, to be everything he could have been, to be the warrior he was supposed to be.  But it still hurts so much!

 

MARIGAN

Your brother died so that you might live YOUR life, not his.

 

Marigan gestures to a well-used sword hanging above the doorway to their living quarters.  It’s blade is nicked and the leather on the hilt is stained with sweat and blood, yet it is well cared-for and deadly.

 

MARIGAN

You see that blade?  That is “War Witch,” and she is mine.  I too walked the warrior path for many years, until I met Conn and settled down.

 

AILVI

(Slightly offended.)

So you’re saying all I need is a good man?

 

MARIGAN

No, what I’m saying is when I met Conn I took stock of my life, where I was going, what I wanted. And I decided it was time for me to step onto a different path. What YOU need to do is look at your life and decide what YOUR path is, not what Cailte’s might have been. If you are to be a warrior, be one for yourself, not for him. He gave his life for yours. Don’t throw that gift away.

 

Marigan squeezes Ailvi’s shoulder, stands, and carries the battle-axe she’s been working on to the front of the shop.  She gives the axe to Brigidda, smiles at Ailvi, then goes into the living quarters.  Ailvi gazes after her, then, as Marigan walks through the doorway, Ailvi’s eyes travel up to the sword over the doorway.  She stares for a moment at the sword, then, sniffling, she stands and wipes her nose on her arm. She gazes around the smithy for a moment and sees no one is looking at her.  She sniffles one last time then strides directly to the trough where hot pieces are quenched and dunks her head.  Spluttering, she comes up to see Conn, Connell and Conan staring at her. Conn is holding a red-hot spear head in tongs.

 

AILVI

What?  It’s hot in here.

 

She tosses her head back, and, gathering her hair to wring it out, steps out into the village square.  Conan and Connell look at each other and shrug. 

 

CUT TO:

EXT: CIMMERIA — BLACKWATER CREEK VILLAGE — OUTSIDE CONN’S SMITHY — SUMMER — MIDDAY.

 

Ailvi is walking out through the village square when Conan bursts from the smithy, calling after her.  He’s got a big basket in one hand and a couple of wineskins in the other.

 

CONAN

Hey, Ailvi!  Wait up!

 

Ailvi turns and pauses, waiting for the young barbarian.

 

CONAN

(Smiling broadly.)

My grandmother thought we could use some lunch.  C’mon, I know a great place to eat!

 

Conan turns to go, but Ailvi pauses, unsure.  Conan looks back over his shoulder.

 

CONAN

Hey, c’mon! My mom makes the best sausage.  You’ll love it, I promise!

 

Ailvi cocks her head to one side and studies Conan.

 

AILVI

All right, I could use something to eat.

 

Conan laughs and runs back around the smithy, Ailvi chasing after him.  They get to the back of the smithy and Conan hands the wine skins to Ailvi.

 

CONAN

Here, hold these for me.

 

Ailvi looks at the wineskins, then back at Conan, but he’s already half-way up the wall, the basket hanging from a strap over his shoulder.  Quick as a cat, he’s on top of the roof and sets the basket down. The roof is steeply pitched, but there is a flat platform that extends out on one side from the ridge pole near the chimney. Conan leans back over the roof edge.

 

CONAN

Hold on just a second!

 

He ducks back and grabs a knotted rope, but when he turns back to toss one end down to her, he finds her pulling herself up over the edge, wineskin straps between her teeth. Conan laughs and sits heavily.  Ailvi stands for a moment, admiring the view. The whole village and the surrounding hills can be seen from the rooftop. Smoke trails up from the cookfires of the encamped warriors in the forest around them, and people mill about in the streets below.  Ailvi gazes a moment longer, then sits.

 

CONAN

My father and I put this up here two seasons ago to repair the chimney.  I was supposed to tear it down, but isn’t it a great view?

 

He digs through the basket and pulls out two massive sausages, each as thick as a loaf of bread and twice as long. He hands one to Ailvi and takes a huge bite from his. He grins charmingly, but the effect is lost somewhat by his open-mouth chewing and the sausage juices dripping down his chin.

 

CONAN

(With his mouth full.)

I love to come up here, especially at night.  The stars, the moon, naked against the sky . . .

 

Ailvi chews and looks pointedly at several daisy-chains dangling from protuberances on the chimney and gestures at them with her chin.

 

AILVI

I bet that’s not all that’s naked up here.  A bit feminine for you, aren’t they?

 

Conan coughs, nearly choking on his food, looks at Ailvi questioningly, then roars with laughter.

 

CONAN

Ha!  I like that!

 

Chuckling, he settles back and takes a pull at a wine skin.

 

CONAN

Aye, I’ve had a “friend” or two up here, from time to time.

 

(Scratches at his armpit.)

 

It IS a great view.

 

(Leers, with bits of sausage stuck between his teeth.)

 

And very private.

 

Ailvi stares at Conan, with his greasy, sausage-speckled grin, his face and chest smeared with soot from the forge. Slowly a chuckle bubbles up, and soon she’s rolling on the small platform, roaring with laughter at a very puzzled Conan.

 

CUT TO: INTERIOR: MEN’S LODGE, CONTINUOUS

Erin and several other headmen are in strategy, planning their attack.  Ailvi’s laughter drifts in, and Erin slowly looks up from the map.  The laugh is vaguely familiar, like the tune to a song learned in childhood, but long forgotten.  Realization and recognition dawns on him.  He smiles to himself for a moment, then returns to planning the attack with renewed vigor.

 

 

FADE IN:

SERIES OF SHOTS:

 

     - Cimmerian warriors from different tribes jogging through

     the forested hills of Cimmeria.

    

- Morvian and his war party, wandering through the forest, trying to track down Connell and his band.

 

 

- Cimmerian warriors presenting broken Black Arrows to their tribesmen.

 

 

     - More warriors, donning armor, sharpening weapons,

parting with loved ones, sacrificing goats or pigs to Crom to bless their war parties.

    

- Morvian, threatening an elderly Cimmerian couple they’ve caught near a pond.  We can’t hear him over the music, but his gestures make it clear he’s searching for the Cimmerians, and, more importantly, his helmet.

 

- Cimmerian warriors, some riding, most jogging, traveling through the dark woods of Cimmeria, bound for Blackwater Creek Village, and then to war.

 

- A shot from over the shoulders of Troopers #1 and 2 as they stare at Morvian screaming and stomping and gesticulating madly under the hanging corpse of another of his men. After watching Morvian for a moment, they face each other, fear etched on their faces.

    

     - A dozen Cimmerian warriors are manhandling two four-wheeled cages up a slope.  The cages are basically large stout wagons, with a superstructure of heavy wooden bars on top.  The bars are so thick, and set so close together, that we do not have a good view of the interior of the cages.

 

Cimmerian #1

Look out!

    

An enormous, tawny paw, with claws extended, swipes with lightning speed through the bars at Cimmerian #2, who barely manages to dodge the slash.

 

Cimmerian #2

(Shaken by the close call)

Crom!  That was too close!  I’m not so sure this was a good idea.  Crom knows I’ll be glad when it’s done!

 

Cimmerian #1

Relax!  It’s a great idea!  You’ll see!

 

 

They continue wrestling the wagons uphill; some of the Cimmerians are pushing or pulling the wagons; some are actually wrestling with the wheels, forcing them to turn.  It is hard, grueling, sweaty labor, even for the big, powerful Cimmerians. Finally, they reach the ridge that forms the top of the slope.  As the camera angle changes, we can finally see through the bars of the cages: inside each cage is a huge cave lion, twice the size of their southern cousins in Kush.  The lions don’t have room to pace; they barely have room to stand; their snarling and growling reveals that they are very unhappy.

 

The camera pans over the ridge, and we see that on the other side it slopes down to the banks of a dried ravine.  The camera pans down the length of the ravine, and we see Morvian’s now greatly depleted detachment marching along the ravine, towards where the Cimmerians wait in ambush.  The Aquilonian soldiers are all haggard and weary, and their spirits are strained to the breaking point. They reach a point below the Cimmerians.

 

CUT TO:

THE CIMMERIAN AMBUSH PARTY -- CONTINUOUS.

 

Cimmerian #1

(Having waited until exactly the right moment)

Now!

 

All of the Cimmerians pull axes out of their belts, and each takes a few short, sharp blows at the cage bars, or at the sides of the wagons where the bars are inserted.  Then, before the lions have a chance to react, the Cimmerians get behind the wagons and shove them over the ridge top.  The wagons, each bearing an enraged, hysterically roaring cave lion, go rolling and rumbling and bumping down the slope toward the startled, bewildered Aquilonians.

 

CUT TO:

THE RAVINE -- LION’S-EYE VIEW OF THE AQUILONIANS --CONTINUOUS.

Rapidly zooming, bouncing, shot of Aquilonian soldiers looking upward at the camera, their rapidly expanding faces showing surprise and fear.

 

CUT TO:

THE RAVINE -- THE FRONT OF THE AQUILONIAN COLUMN -- CONTINUOUS.

Longer shot of the cages impacting among the soldiers and shattering, releasing a pair of enraged and hysterical cave lions whose only desire is to escape from the irritating primates that surround them.

 

CUT TO:

THE RAVINE -- THE REAR OF THE AQUILONIAN COLUMN -- CONTINUOUS.

 

Troopers #1 and 2 are at the rear when the cave lions hit the front of the column. The Sargent and Troopers 2-4 look at the slaughter of their comrades ahead, then at the silent Cimmerians standing on the rim of the ravine above, then turn to face each other. 

         

TROOPER #3

I was wrong, it’s not like one of those stories.

 

TROOPER #4

No, this is worse. Much worse.

 

TROOPER #2

I hear Stygia is quite lovely this time of year.

 

SARGENT

I hear the Emperor likes to hang deserters, and Stygia is full of serpents.

 

TROOPER #4

I had a brother who kept snakes.  Personable animals, really.  Very clean.

 

SARGENT

Now look, you --

 

The sargent is cut off by the screams of another trooper fleeing towards them from the battle. The squad turns to look as the fleeing trooper has his head crushed by a flying boulder.

 

TROOPER #3

Is that another cave-lion I hear?

 

The four troopers pause.  The cave-lions have been driven off, but now the Cimmerians are hooting and tossing insults and large rocks down on the troops ahead.

 

SARGENT

No . . . no, I think that was some Cimmerians fleeing the battle.  Behind us somewhere.

 

TROOPER #2

Should we investigate?

 

Some Cimmerians are still throwing rocks, but the others are just pointing and laughing, or calling out insults.  Morvian is livid, ordering his troops to scale the ravine walls and kill the Cimmerians.  A few try, but are quickly and messily dealt with.

 

SARGENT

(Nonchalant)

Yes, our comrades seem to have things well in hand here.  Wouldn’t want anyone to sneak up on the commander, now.

 

TROOPER #2

Hey, I think I hear them running away! We’d better get after them!

 

SARGENT

You’re on point. Let’s go, men!

 

The four troopers turn and head back down the path, out of the ravine.

 

SARGENT

Forget about Stygia with its heat and its serpents.  Some place like Brythunia, now, that’s not so different from Aquilonia.  They’d love to hire some well-trained mercenaries, and the women...

 

FADE OUT

 

CUT TO: INTERIOR, MEN’S LODGE, BLACKWATER CREEK VILLAGE, AFTERNOON.

 

Erin, Dorbha, Conn and Ailvi and the other headmen and war chiefs are seated around the firepit.  There is a crude map of the land surrounding Venarium drawn in charcoal on a bull’s hide stretched on a rack next to Madan.

 

AEBBIN

(Tapping a point on the map with a long twig.)

We can’t get any closer to the walls than this small ridge line here. There’s about a league between that crest and the walls, all of it with only scrub grasses for cover.  There’s no way we can sneak this many men across that space without them spotting us.

 

MADAN

I say we wait for the treasure caravan to leave and the caravan of women to return.  They’ll be saving the best stuff to offer to the women as bridal gifts, so we’ll get all that and enough women for all our sons!

 

AED

(Exasperated)

What, so they can murder us in our sleep?  I’ve seen you when you’re in your cups, Madan.  A woman could have you gutted and dressed for roasting before you’d even stir.

 

Madan bristles at this as the other headmen hoot with laughter.

 

AILVI

And what of us women warriors?  A few may like that idea, but that’s no incentive for me and my shield-maidens!

 

Madan shrugs, conceding that point.

 

CONNELL

Besides, the longer we wait, the more likely Atrius is to get reinforcements.  He’s no fool, and he won’t risk the invasion by counting on our stupidity.

 

CONN

Besides, if we attack now, we can take the goods meant to bring the women here, as well as their bride-gifts.  And how many of those women would be killed by accident, or suicide if we wait?  We attack now, we lose fewer men, and we gain more plunder.

 

MADAN

Fine, fine.  So we attack now.  But we can’t get our men across those fields without them sealing their gates up tight.  I don’t know about your men, but mine will be in no mood for an extended siege.

 

CONNELL

(Sighs)

Aye. They have an excellent well, and it’s well protected, too, so we can’t count on fouling their water.  The walls are thick, and made of stone and ironwood, and that takes forever to burn, especially since it’s been rainy lately.  It’s at least two miles of grasslands and to the west and east, and then there’s The Shelf a half-mile south, and that’d take us several days to get around.

 

AEBBIN

They chose a good defensive spot, didn’t they?

 

CONN

Aye, but they weren’t the first.  Used to be a city there, ages ago.  They built on the rubble.

 

Koivoinen, who has been sitting quietly in the background, starts at this.  How much do they know?  Do they suspect him?

 

AED

All well and good, but that still leaves us with the matter of the attack.  If we can’t get there in any strength without being spotted, and we don’t want a siege, how do we deal with the gates?

CONN

(Smiling grimly.)

Simple: We don’t.

 

As Conn begins to speak, outlining his plans we

 

CUT TO:

EXTERIOR; MENS LODGE; ZOOM OUT

 

The camera zooms slowly out from the entrance as the headmen inside begin to roar with laughter.  As the scene fades out, we hear Madan, off-screen.

 

MADAN

(Incredulous.)

Crom! It’ll be glorious!

 

FADE OUT

 

FADE IN:

EXT., BLACKWATER CREEK VILLAGE, MORNING.

 

The visiting warriors and the Blackwater Creek warriors are filing out of the town, saying goodbyes along the way.  Ailvi is marching with Conan, who yawns constantly.  His face is haggard, there are dark circles under his eyes, and it’s plain he didn’t get much sleep the night before.  As they work their way through the town, people come up to greet their loved ones as they go off to war.  Women and men embrace departing spouses and lovers, children cheer for their parents, elderly parents bid their children good luck.  There no weeping, though.  Any who might weep, hold back until they are in private, as not to bring ill luck to the war band.

 

AILVI

You look tired.  Rough night?

 

CONAN

(Yawning)

You know, lots of preparations, last minute things to do.

 

They round a corner, and Morg is there, embracing and saying goodbye to a ravishing young woman.  Both are decked out in their finest, and Morg is wearing his captured helmet.

 

AILVI

My, don’t they look good together.

 

CONAN

(Smirking)

Aye, they think so, too.

 

As they pass, Conan catches the young woman’s eye, and her gaze goes soft over Morg’s shoulder.  She mouths “I love you” to the passing Conan.

 

As they walk through the streets of Blackwater Creek Village, maiden after maiden pull Conan aside to deliver a quick kiss or passionate embrace. One after another put daisy chains around his neck.

 

CONAN

(Pulls daisy chains from around neck and hands them to Ailvi.)

Crom! Here comes Kelli, here, take these.

 

KELLI, a compact, wiry woman, maybe 4˝ feet tall with raven-black hair, strides up to Conan with a dangerous glint in her eye.

 

CONAN

(Grinning disarmingly.)

Kelli, my sweet!

 

KELLI

Don’t you “my sweet” me, you lummox! I saw that.

 

(Glares at Ailvi.)

 

So is this why you didn’t come to my house on what may be your last chance? Or maybe it was one of the other cows here in town?

 

Ailvi bristles and begins to snap back but Kelli cuts her off with a glare.

 

KELLI

Save it, sister.  If you make it back, remember this:  This one is MINE.

 

With that Kelli leaps up, wraps her arms and legs around Conan and gives him a kiss of such passion it leaves Conan staggering as she drops down.

 

KELLI

(A little more gently.)

And don’t you forget it either, Conan, son of Connell.

 

She glares at the stunned Ailvi one last time, then stomps away.  Conan shakes his head as though to clear it, then grins sheepishly at Ailvi.  A noise in the crowd draws their attention:  Several maidens saw what just passed between Conan and Kelli and are stomping their way towards him, glaring alternately at him, Ailvi and each other.  Conan catches Ailvi’s eye, and begins backing away from the growing gang of disgruntled maidens.

 

CONAN

Can I help it if I’m friendly?

 

AILVI

We’d better get you out of here, Master Friendly!

 

They pick up their pace, heading for the village gates with a small mob of grumbling, screeching, jilted maidens hurling daisy chains, mud and dung at Conan.

 

CONAN

(Muttering.)

Maybe it’s time to do some traveling.

 

Ailvi ducks and a clump of mud and daisies strike Conan square in the chest, splattering his otherwise clean mail.

 

AILVI

(Grinning.)

You think?

 

Conan ducks as another clump of mud hurtles by, striking an outraged Morg (who just had his mail polished.)

 

CONAN

Couldn’t hurt!

 

Conan and Ailvi break into a run for the gates as the camera fades out.

 

FADE OUT

 

FADE IN:

 

A three-day forced march brings them to within sight of Venarium.  They spend the next day hiding in the woods north of the line of hills north of Venarium, sleeping and constructing scaling ladders.  The Rocky Valley Tribe links up with the northern Cimmerians.

 

CUT TO:

SMALL CLEARING NORTH OF THE RIDGE LINE NORTH OF VENARIUM; MID-DAY.

 

The forest is unusually quiet, especially for such a large group of warriors. There are no campfires to be seen, and the warriors are all business now that the attack is imminent.  The headmen are gathered in the center of the clearing, crouching and talking in muted tones.  Donall arrives, his face grim.

 

DONALL

Bad news:  They’ve been reinforced with Gunderland pikemen.

 

CONN

Fire and death!  How many?

 

DONALL

Looks like just one regiment.

 

CONN

“Just one regiment” could blow the whole attack. Crom’s bloody beard!  Well, we knew this wouldn’t be easy.

 

(Standing, speaking in normal tones.)

 

Listen up, warriors.  We’ve got a problem.  Their commander is smarter than we might have hoped; and he’s gotten reinforcements of at least one regiment of Gunderland pikemen.

 

HEADMAN #2

So?  What’s another 180 city-men?

 

CONN

These aren’t city-men.  Let them get organized and they’ll cost us more warriors than we want to spend.  I saw Gunderland pikemen in action when I was a mercenary for the caravan-lords of Shem, and again in Hyrkania. Individually, they’re easy to beat if you can get inside the reach of their pole-arms.  But if you let them get in formation, they can withstand a concerted attack for days on end.

 

AED

Right, so we’ll just have to get them before they can regroup, then.

 

CONN

We’d better, Aed, because attacking a Gundermen shield-wall is no-one’s idea of fun.

 

FADE OUT

 

CUT TO:

EXT. CIMMERIA -- THE FOREST NORTH OF VENARIUM -- NIGHT.

A bird’s-eye shot of Oin and his sleeping Hellsmouth warriors.  All are tossing restlessly, and Koivoinen is nowhere to be seen. Fast zoom into Oin’s eye as it jerks open.

 

CUT TO:

SERIES OF SHOTS: DREAM SEQUENCE:  INT AND EXT OF HELLSMOUTH.

 


-- Oin bursting into Colin’s bedroom.  Colin’s throat is torn out and the bedding is covered in blood. A robed figure is squatting in the window, ready to leap out and escape, but it pauses and looks back over it’s shoulder at Oin.  For a moment the image wavers between Koivoinen in his true form with bloody knife in hand, and a white wolf with glowing green eyes and a bloodied muzzle, then the image steadies on the wolf, which then leaps away, leaving a stunned Oin.

 

–- Urli handing the dead baby to Uilea.  The image wavers to the truth of the earlier baby sacrifice, then back.

 

–- A montage of images, a wolf’s face fading in and out between images of both of Koivoinen’s human forms.

 


CUT TO:

EXT. CIMMERIA -- THE FOREST NORTH OF VENARIUM -- NIGHT.

The camera fast-zooms out from Oin’s eye as he jerks awake. Madan is standing above him, shaking him awake.

 

MADAN

Hey, Hellsmouth!  Wake up, it’s almost time.

 

Oin looks around, confused.  He shakes off the dream, grunts and stands.

 

FADE IN:

EXT. CIMMERIA -- THE FOREST NORTH OF VENARIUM -- NIGHT.

 

A small Aquilonian mounted patrol is picking its way through the forest.  They look tired and bored as they scan the terrain from left to right and back.  Suddenly, silently, a dozen Cimmerians drop out of the tree branches above them. Some of the Cimmerians drag the soldiers off their horses while others get the horses under control.  There is no sound except grunts and muffled blows; the horses do not scream or even neigh.  As some of the Cimmerians rise from the bodies of the Aquilonians, more Cimmerians steal out from the surrounding forest.  Among this latter group are Conn, Erin, Aed, and other chieftains and war leaders. The ambushing group includes Donall of Rocky Valley.

 

DONALL

That should be the last patrol.  They won’t be expected to return to Venarium until dawn.

 

Conn

Right.  Get your warriors now.  We’ll use the remainder of the night to assemble on the north side of the ridge.  Be ready for battle - we attack an hour before dawn.

 

FADE OUT.

 

CUT TO:

SERIES OF SHOTS: EXT. THE WOOD NORTH OF VENARIUM -- THE REVERSE SLOPE OF THE RIDGE LINE -- NIGHT.

 


-- Fully armed and armored Cimmerians are walking or jogging

south through the forest, toward the northern slope of the ridge line.  Some of the faces are familiar to us; some we have never seen before.

 

–- Cimmerian women from Blasted Pines moving massive drums carved from 10ft-thick tree trunks on small wooden carts.

 

–- Cimmerian men and women in war paint carrying aurochs’ horns, didgeridoos and primitive bagpipes.

 

–- Cimmerian warriors blackening their armor and weapons with pitch and soot brought down from Blackwater Creek village.   

 

-- As the Cimmerians reach the northern slope, they stop advancing and start sorting themselves out by tribes, and organizing themselves by groups.

 

-- Conan, surrounded by others wearing the square-cut manes of the Blackwater Creek Tribe, is adjusting his armor, a blackened chainmail shirt and splinted vambraces, and checking his weapons, as are the others.  Conan applies red slashes of war paint to his face, then settles a blackened steel conical helm atop his head.  He is fairly glowing with anticipation.

 

-- Brief glimpses of other tribes: the Rocky Valley Tribe, with their Mohawk crests.  Other tribes, with distinctive hairstyles (braids, etc.), or war paint in various colors and patterns.  Some of the patterns are simply decorative, others make faces look flayed, or skull-like.

 

— Ailvi, in